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« on: 2023-01-16, 14:15:24 »
When working with materials, it's important to have the lighting as close to neutral as possible, but it's not easy to do when you're working in a scene with many light sources and different light types, therefore i'd like to propose a global light desaturation switch. I think it could be located in the render setup, scene tab, next to render overrides. When activated, it would desaturate any light source, including mesh lights, HDRI, sun&sky and neutralize the scene lighting. I think many would find such override quite useful.