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Messages - johan belmans

Pages: [1] 2 3 ... 51
1
Ok, thanks Marcin

2
Did some more tests and the issue happens only when the render job is saved as CXR rendered with Corona 12 HF1 and send via Deadline (10.3)
The same job saved as EXR gets the suspected outcome as in Corona 11.
For the moment we have solved the issue by activating the "Do Not Save Render Elements Files" within Deadline (Render Submission)

3
about the renaming of the file extension.

I am aware of the EXR-IO plugin for Photoshop. But no need for me to make use of it. I use the Corona Image editor for post processing the rendered CXR and save the beauty pass as an EXR. I have a script for renaming the render elements I need into the EXR extension. I know about the Save All option in the Corona Image Editor, but the script I use saves me time. In Corona 11 the renamed render elements contains only the render element and after renaming to EXR, you can easily drag them into Photoshop. Attached you can find a screenshot which makes clear that with Corona 12 HF1 the saved render elements contains all passes instead of one, check the file sizes.





4
We recently installed Corona 12 HF1, before we were still on Corona 11.

With Corona 11 (production rendering) the saved render elements and lightmix elements contains only the specific render elements or light mix pass.
With Corona 12 each of them contain all render elements and light mix passes and the beauty pass. So they all have the same file size as the beauty render, which is killing my hard drive :-)
Secondly I cannot rename the CXR file extension to EXR from the render elements which I need for easy use in Photoshop. Because it will show the beauty render instead of the render element.
I have searched on the forum for related posts, but couldn't find one or looked over it.

EDIT: the issue appears only when rendered via Backburner.

5
[Max] Resolved Bugs / Re: Can't save tone mapping
« on: 2022-05-31, 10:46:29 »
Hi,

I am experiencing the same issue within Corona Image editor 8 where we load in CXR files. It is still possible to save Config files from the "LightMix" Tab but not from the "Post" Tab.
All settings from the Tone mapping are not saved in the config file (except Photographic exposure values which cannot be edited within CIE). Which was no issue in Corona Image Editor 7.

6
[Max] I need help! / Re: Advice for 28K rendering issues
« on: 2022-04-13, 22:03:18 »
I would follow Romullus advice.
But If you really want to render at that resolution, you can make use of the Tile or Jigsaw rendering option in Deadline.
https://docs.thinkboxsoftware.com/products/deadline/10.1/1_User%20Manual/manual/app-3ds-max-smtd.html?highlight=tile%20rendering%20section#tile-region-rendering-options-rollout

7
Yes :-)

8
News / Re: Corona + V-Ray + Enscape = awesome!
« on: 2022-01-11, 16:21:47 »
Congratulations!

I will keep an eye on: "We'll have more to share with you soon, so stay tuned!" :-)

9
Hi Edwin,

thanks for your reply in this thread. It would be great if you and your team could keep an eye on the Deadline forum to sort out this kind of issues.
Although I can image it will take a lot of your time browsing to all the posts over there.
But hey I am still a Deadline fan. Keep up the good work!

Merry Christmas

10
[Max] General Discussion / Re: Corona DR + deadline problem
« on: 2021-12-21, 09:15:26 »
Hi

we use Deadline, but we never make use of Corona DBR. So I cannot help you out on this matter.
But as Algato mentions, you should contact the support team of Deadline.

11
Just tested the patch were Maru is referring to and I can confirm the issue (I had so far) is solved.

12
Hi Maru,

just did. ID  #15485

13
Is this an issue caused by Corona therefore, rather than Deadline? Wondering who's responsibility it lies with to fix.

Always "silent" happens when devs (no matter which company) have to answer such a question ;-)

We really don't want this. Sorry for the delay here.

To anyone who is having some Corona + Deadline issues:
Can you please submit a support ticket at https://corona-renderer.com/link/contact-support
Please include the following info:
- which exact version of Windows, 3ds Max, Corona, and Deadline you are using
- what exactly is happening (e.g. I am sending a job to the farm and rendering is not starting on a node)
- any logs you can connect (e.g. Deadline logs and/or Corona DR logs if you are using Corona DR)
- if you see any kind of error message / notification - please also include a screenshot

Once this is done we will reply, possibly with some further questions, and once we understand the issue, we can contact Deadline support about this to find out on whose side the culprit is.

These kinds of investigations are complex (similar like with 3rd party plugins), but we did it in the past and it can work out well.

Reporting on the forum is great, it makes us see that there is some issue, but we may easily miss some important information and following a thread with many replies is inconvenient.

hi Maru,

I will submit a ticket.

For the moment the issue is pinned down to the following:

WHEN a Corona 7hf1 render job (Max2022.3 in my case) is sent to Deadline (all newer releases after 10.1.16.9)
AND the default UHD cache path isn't touched (C:\HdCache.hdc).
THEN the job will appear in Deadline monitor, will get assigned to a worker. The worker will start the job, and depending on the heaviness of the scene will quit after a while. The Corona VFB does not pop up. In the end the job will not render and no error logs in Deadline will appear to pin point the issue.

Even if you send a corona render job which only make use of Path Tracing for primary and secondary solver, the job will not render as long the UHD cache path is  C:\HdCache.hd

If you reset all corona settings or remove the default UHD cache path, the job will render.

All the releases of Deadline prior to and 10.1.16.9 included didn't suffer from this issue.

I cannot verify if Corona DR is suffering from this issue, as we do not use DR.

EDIT: I tried to submit a "ticket", but can only submit a "request"....

14
Is this an issue caused by Corona therefore, rather than Deadline? Wondering who's responsibility it lies with to fix.

Always "silent" happens when devs (no matter which company) have to answer such a question ;-)

15
Next update about fixing the issue:

It seems that the file path for UHD caching is the trouble maker, even when UHD cache is not used.
If you remove the default path C:\HdCache.hdc, the file will render when submitted from MAX.


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