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Messages - fellazb

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256
[Max] General Discussion / Re: CoronaSun Link To HDR
« on: 2014-03-04, 19:42:59 »
Thanks for the tutorial very straight forward solution you got there.

One thing is bugging me though, why do you really need a corona sun if your HDRI can also provide good shadowcasting? An anwser could be that a lot of HDRI's aren't good enough to produce sufficient shadows, but seeing this tutorial: http://www.ronenbekerman.com/hdr-image-based-lighting-3d-scene-setup/ you can tweak the HDRI to produce these shadows.

So then again, what's the benefit of using a corona sun when an HDRI can do GI and shadowcasting?

257
News / Re: 3ds Max 2014 SP4 released
« on: 2014-03-04, 13:22:19 »
Autodesk are getting more and more arrogant IMHO. The fact that they haven't solved the Revit/MAX mapscale problem after having know that at least the last 4 generations shows it all. And their head of development has even admitted the problem some few years ago - and still nothing has happened.

A workaround I find useful is to set the display unit scale in my case to meters and the system units to feet. Now you don't have mapscale problems when you import Revit files into MAX. But then again, Autodesk doesn't seem to be bothered to fix this issue.

Realtime viewport environment mapping is working now though since I installed SP4.

258
Gallery / Re: Treehouse Aus
« on: 2014-03-04, 10:19:47 »
Why'd you choose  HD cache for sec.GI? I can understand you'd want to use it for interiorshots, but I think PT+PT for these exterior shots would be more effective.

I'd like to see a comparison of your scene when using PT+PT for both GI-quality as rendertimes.

Nice ground vegetation and trees by the way.Too bad some detail got lost on the trees when you replaced the sky background though.

259
News / Re: Corona presentation at 3ds london
« on: 2014-03-04, 09:15:44 »
EUE would be great. You contacted joep yet fellazb?

Yes I did, but I don't think it's appropriate for me to give any info on that. I'll leave that to Joep and or Keymaster.

I have good hopes though :)

260
News / Re: Corona presentation at 3ds london
« on: 2014-02-27, 16:41:20 »
Sorry for a dumb question but is that May 3rd or March 5th? I hope its the latter :D

When?
5/3/2014 - time:TBA

Quoted from the announcement

261
News / Re: Corona presentation at 3ds london
« on: 2014-02-27, 13:35:33 »
Any chance we see you at the EUE 2014 event as a person or a speaker? (could be arranged) . Or perhaps some forum-members?

It's an awesome CG event http://www.enduserevent.com/ in The Netherlands and it always host some great people in the industry around the globe. Check it out and I'll hope to see you there.

BTW it's in a pub...

If we get invited, then definitely ;)


I'll see what I can do for you and keep you informed!

262
News / Re: Corona presentation at 3ds london
« on: 2014-02-26, 22:56:59 »
Any chance we see you at the EUE 2014 event as a person or a speaker? (could be arranged) . Or perhaps some forum-members?

It's an awesome CG event http://www.enduserevent.com/ in The Netherlands and it always host some great people in the industry around the globe. Check it out and I'll hope to see you there.

BTW it's in a pub...

263
News / Re: 3ds Max 2014 SP4 released
« on: 2014-02-26, 19:52:42 »
Hi,

 and you can rotate enviro in realtime. :)

Ah finally, that was a nasty one. I discovered that it occured with nitrous viewport and not directx, but then the fps was extremely low.

downloading and installing

Was this a contribution from you Corona team? Cuz I read somewhere on this forum you were still waiting for some replies from Autodesk at some point.

264
Work in Progress/Tests / Re: Belly's WIP
« on: 2014-02-25, 23:46:58 »
Hi,

That's some perfect studio setup you got there, great lighting and shading.

Did you desaturated the image or is it just how it came out of the renderer?

265
I also believe this material convertor is a superbig plus to have for Corona and an absolute must have tool to bring more enthusiasm to new Corona users. I read today that the NOX renderer now also have a script to convert Vray scenes to NOX so I guess a lot more people are also giving that a try. Not me though, I stick to Corona :)


266
[Max] General Discussion / Re: what's the true?
« on: 2014-02-15, 23:17:39 »
Reminds me of my grandpa's porsche tractor. I never knew it was a porsche untill it suddenly occured to me, I loved that thing :)



Great comparison from Keymaster by the way!

267
General CG Discussion / Re: 3ds Max Happy Hour January 2014
« on: 2014-02-10, 09:50:54 »
Yeah, and claiming that they haven't heard about it... Or Gary Davis saying that he installed it but wasn't that enthousiastic. Way to go Autodesk front people, you surely know what's going on in your industry.

Please keep this software out of reach from Autodesk and let them junk with Iray...

268
News / Re: AO exclude/include
« on: 2014-01-27, 12:07:08 »
Rawalanche,

You're true about that, see attachment.

but I'd like to address the fact that AO shouldn't be used (or far less) at places with direct light. An online manual posted somewhere on this forum tells a same story.

http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting (page 173 (and some pages before and after to explain the principle))

The AO in the special effects roll-out of the A&D shader deals with this quite clever I think unless the fact that it actually generates AO the same way as you stated but with a better refinement.

269
News / Re: AO exclude/include
« on: 2014-01-27, 10:28:21 »
In MR you have another way of setting up AO. There is the default feature like you illustrate (put a AO shader in the diffuse slot), but the second one is pretty neat. It only creates AO where there's no direct light and gives a realistic approach of using AO because it only appears on indirect illumination spots. This can be found under the "special effects" tab of the A&D shaders.

See attachment for the difference. It would be very nice to see such a feature for AO in Corona.

270
[Max] General Discussion / Re: CML
« on: 2014-01-25, 00:29:48 »
I personally like the idea of having multiple preview shapes for different materials being represented at it's best way. For example curtains, flooring, curved car materials or terrains etc. with a limit of 5 or 6 shapes.

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