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Messages - rowmanns

Pages: [1] 2 3 ... 120
1
Hi,

The issue here really seems to be with the older HF 3ds max versions (2023.1 and 2023.2).

@Abdullah_Alallah Are you able to update to 2023.3?

In the meantime, I will speak to our dev team and see if we can do something about this.

Thanks,

Rowan

2
Hi,

Are you using screen or world displacement here?

I would suggest that you increase your displacement size, as setting it too low could cause high RAM consumption.

Cheers,

Rowan

3
using 3dsmax 2023.2.2 and windows 11 and the latest Nvidia studio GPU driver. and I get the same result with a fresh scene with nothing in it and Sini software cleaner shows nothing and so would PruneScene.
Any chance you can try to update to 3ds max 2023.3 and see if it still happens there?

Cheers,

Rowan

4
Have you checked with something like PruneScene to make sure there are no retrackers running amok as well as no viruses? The retracker bug and the viruses usually reside in older scene files and once they get into your system (or current Max session), that scene will end up, eventually, screwed up (i.e. slowing down, bugging out, etc.)
hey there, yes I tried that and nothing popped up. and what made me certain is that I reverted back to the 3rd of march daily build and it fixed the super slow viewport issue. i think it had something to do in the latest build with the "Unified Nitrous implementation of drawing CoronaLight in the viewport across 3dsMax versions, which now results in more consistent viewport performance across all 3ds max versions." maybe? or something else that I simply don't understand. but all I know is that reverting fixed it which leads me to believe that the latest daily messed it up.
Hi,

Which versions of 3ds max and Windows are you using? Also, if possible can you send over your scene? I will be happy to look into this.

Cheers!

6
[Max] Resolved Bugs / Re: Light Lister doesn't show Sun
« on: 2023-03-14, 12:05:29 »
Hi,

This is finally added in the v10 daily builds!

https://forum.corona-renderer.com/index.php?topic=38385.msg210703#msg210703

Thanks,

Rowan

7
[Max] I need help! / Re: Corona Light slows down Viewport
« on: 2023-03-14, 12:04:27 »
Hi,

This is fixed in the latest v10 daily build. Let me know how you get on. Cheers!

You can grab the build here: https://forum.corona-renderer.com/index.php?topic=38385.msg210703#msg210703

Rowan

8
Hi,

This is fixed in the latest v10 daily build. Let me know how you get on. Cheers!

You can grab the build here: https://forum.corona-renderer.com/index.php?topic=38385.msg210703#msg210703

Rowan

9
[Max] Resolved Bugs / Re: Corona Lights display performance
« on: 2023-03-14, 12:03:39 »
Hi,

This is fixed in the latest v10 daily build. Let me know how you get on. Cheers!

You can grab the build here: https://forum.corona-renderer.com/index.php?topic=38385.msg210703#msg210703

Rowan

10
Hi,

Issues with 3ds max bitmap causing IR to stop have been fixed in the latest daily. Please check it out and let me know if you still have issues!

Rowan

11
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-10-3dsmax-daily-2023-03-14.exe


General
  • Unified Nitrous implementation of drawing CoronaLight in the viewport across 3dsMax versions, which now results in more consistent viewport performance across all 3ds max versions.
  • Lister - Added support for more similar class types in one tab.
  • Lister - Added CoronaSun support.

Bugfixes
  • Fixed issue where error message about modified bitmap has been shown during IR even when the bitmap has not actually changed.
  • Fixed incorrect preview of CoronaBumpConverter in material editor when bitmap with RWS is input into it.

12
About "render has to be aborted..."
Clean scene - create some object, start interactive, create material, apply to object, load  bitmap, connect bitmap to some slot of material and you'll get an error. The are other scenarios as well. Not sure but seems like problem only wit max bitmap.
Hi,

Thanks! We have managed to reproduce this one. We'll do our best to fix it asap. A workaround for the time being is to use the Corona bitmap :)

Cheers,

Rowan

13
Hi,

With the latest DB I almost constantly get "Render had to be aborted because a bitmap on disk changed and is being reloaded. Continuing the render could cause crash or undefined behavior..." during IR.
Bitmap has not changed. It happens when I link bitmap to material or assigning material or just pick material from scene. Different scenes, different materials, different bitmaps.
Glad other people mention this, I have it happen in every scene of every project with any kind of random material. Pretty much makes any IR work completely impossible to work with :- ). Happens 100perc. within first run of IR.
Will try to isolate and package scene but next two days are impossible for that.
Hi Devs

latest daily - when changing material parameters - the IR doesnt change it unless i resize the window or restart IR.
Hey guys,

Some scenes with reproduction steps would be super helpful here. Please use the link in my signature to send them over.

Cheers!

(Internal ID=1070545683)

14
In the latest daily builds, I noticed a bug with region borders in VFB.

The cursor does not turn into arrows when approaching the region borders and does not allow you to change its size normally, creating a new region occurs without problems, problem noticeable only with editing the old one.
in the 9th stable release everything is fine
i use 4k 16:9 monitor, scaling in windows is 125%
image upscaling factor for interactive rendering is 1x or 2x, this does not change the behavior of the bug.
Hi,

This is fixed in the latest daily, you can grab it here: https://forum.corona-renderer.com/index.php?topic=38385.msg210302#msg210302

Cheers

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