Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - juang3d

Pages: 1 ... 3 4 [5] 6 7 ... 43
61
[Max] Daily Builds / Re: Daily Builds
« on: 2015-08-07, 13:32:24 »
I more or less disagree, it's not cheap, it's affordable, wich is different, cheap would be 150€/license, the current price is affordable IMHO (but let me remind that we, box owners, are worse treated than fairSaaS clients... that is not cool :P )

Anyway, the price in europe is fair IMO :)

And regadring piracy, I don't think a more sophisticated protection system will solve anything, Corona is in a price that who wants to be legal and support the team will do it, who don't want to, won't do it, no matter what you offer them, and everything will get eventually pirated, the only way to become unpirated is not being interesting.
I don't think investing more in the protection system will deliver any additional protection.

On other topic, what do you think about my suggestion for DB/SR Ondra?
That could make easier for people to test DB''s (or HB's XD )

Cheers.

62
That's it.

The ability to have the render info text as a separated render element so we could store this info, like render time and such things, for example inside a multi-layer EXR.

Cheers!

63
[Max] Daily Builds / Re: Daily Builds
« on: 2015-08-06, 18:17:58 »
I have an idea regarding the problem for regular users of installing DB, what about having a switch inside each DB, connected by default, so you use the DB but in case you need to use the latest stable release, AKA 1.2, you can disable it and it uses the latest stable release, maybe you need to deliver a pair of dll's, I don't know how does it works internally, but this may solve a lot of problems and will also make easy to compare the behavior of the latest stable with the latest DB.

Hope this helps a bit.

Cheers!

64
jorari71 the thing I posted is a native feature of blender, it's a pretty good toon render engine.

Cheers.

65
[Max] I need help! / Re: i7 4790k overheat only with Corona
« on: 2015-08-02, 11:52:29 »
IMHO 80 degrees is not too much, it's inside security limits, also try to use some synthetic benchmark that stress the CPU at full 100‰ use, or try Blender cycles in CPU or Maxwell render, to see how they behave.

Cheers.

66
Do you manually start the DR server? Or do you start it as administrator or something similar?

Cheers.

68
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-30, 11:22:37 »
[...] a shared network folder that I have mapped as X drive, so that can't be the problem.

It can. If you don´t use UNC-paths and run your BB-server as Administrator or just as another user (system or whatever) that account may not even has your "X:" drive mapped. A good way to check this is to run BB-server interactively as the current (logged in ) user who has your drive mapped already. But I presume you already tried this.

Good Luck!

In fact, now that you say the user thing, you may be completely right and it can be a matter of user permissions and what user did what thing and started each thing, thanks for the idea!
I did some tests but what I did not realize is that right now I just changed how I map drives and start the apps and this may be interfering with everything.

I'll cut this topic here because is not the right thread to speak about this, it's not specifically related to DB, so I'll report my conclusions inside the help forum.

Cheers!

69
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-28, 09:41:26 »
Hi ihabkal.

Thanks for the suggestion but I already have everything pointing towards a shared network folder that I have mapped as X drive, so that can't be the problem.

I'll have to do some tests because backburner is working fine.

I'll do a post in the help forum once I do some testing, it will be a better place.

Cheers and thanks!

70
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-26, 14:53:38 »
It works, but I'm still getting light/dark bands all over my render, there is not way to achieve a successful render, and as I said no extrange plugins, or textures :P

Cheers.

P.S.: BTW Everything is windows 10 10240 (RTM) insider build fresh install, just max and Corona.

71
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-26, 14:26:53 »
DR from 1.1 works in DB?

Because I'm getting light/dark stripes in DR with 1.1, no plugins, no weird textures, max 2016, so I'm upgrading everything to latest DB for 2016.

Cheers

72
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-24, 01:41:52 »
Question regarding latest daily build, I'm about to start a project wich involves displacement for a character, since displacement is not fully stable in 1.2, is there a way to maintain the old displacement system to avoid problems in this project or should I stay in 1.1?

Cheers!

73
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-20, 11:28:36 »
use for 3dsmax 2015 it's compatible
same as 2013 for 2014

I know but the 2016 files have a different name, so I'm not sure they are exactly the same since in this case I would have to manually remove the files from the 2016 folder to place the 2015 files.

Cheers.

74
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-20, 00:42:42 »
There is no 2016 build in the dropbox?

Cheers!

75
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-16, 20:34:12 »
But will it work with network rendering?

I'm in the exact need of a mobile render area for a fix for a project, but there is no way to do this right now.

Cheers!

Pages: 1 ... 3 4 [5] 6 7 ... 43