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[Max] I need help! / Re: mesh panel not looking like what i had expected
« on: Yesterday at 18:03:14 »
The "shape" of the moire pattern depends on things like angle and distance from one surface to another. But it is moire.
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I wanted to see if anyone has a solution for this problem?
So just to be sure - if I have 8k texture in my scene but the object in camera appears far away, OOC will create let's say 256x256 image version and will discard anything above that?Yes, and you get RAM saving from this.
Also, do we know how much RAM does this conversion process eat? As in, if the texture is 1k or 8k and it needs to be downscaled to 256x256. Does it impact render times in any significant amount?There should be no RAM penalty at all, or nothing significant.