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Messages - alexyork

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691
Great study, thank you for it.

I noticed that in 300/75 pass

The shape under the lamp changed, and the curtains look better in the 75version.

My question is, is there a way to save linear exr when denoising?

No problem.

The curtains one is probably because there is more noise in the 75 version, which helps to make the fabric read like it's textured (which it is, but maybe very subtle).

The shape under the lamp - how do you mean? Looks more or less identical to me. Especially when in motion.

Not sure quite what you mean about the linear exr when denoising, maybe someone else can help with that.

692
[Max] I need help! / Re: Camera Tilt Shift
« on: 2016-04-21, 09:38:16 »
That is what you need to do if your target is not level. But the better way to do it (usually) is to make sure you use a physical camera and then go down to the Perspective Control section and use the Lens Shift tools. Note that these sometimes don't work in the viewport properly especially when using DOF.

693
No problem guys, hope you find it useful.

694
[Max] Daily Builds / Re: Daily Builds
« on: 2016-04-20, 18:17:21 »
new pc... got the 2017 trial at the moment, will be doing subscription next month.

You can install a max license on 2 machines. You could just uninstall 2017 and install 2016 fresh. Should be fine.

695
Gallery / Re: Primrose Hill - Animation & Stills
« on: 2016-04-20, 13:11:12 »
No problem at all.

696
[Max] Tutorials & Guides / Denoising - Guide & Comparisons
« on: 2016-04-20, 12:38:00 »
Hi guys,

We just published an article comparing denoising on/off and the significant time-savings you can achieve with it, which also contains some simple tips for using this new tool.

http://www.recentspaces.com/blog/2016/4/13/corona-denoising-comparisons

Hope you find it useful!

Cheers,

697
Gallery / Re: Primrose Hill - Animation & Stills
« on: 2016-04-20, 12:29:08 »
Here we go, denoising comparison and basic setup guide. Hope you guys find it useful!

http://www.recentspaces.com/blog/2016/4/13/corona-denoising-comparisons
http://www.recentspaces.com/blog/

698
Gallery / Re: Primrose Hill - Animation & Stills
« on: 2016-04-20, 11:06:54 »
Thanks all!

MG - there's almost no post at all on either stills or animation. In the animation we added some very subtle vignetting, a little bloom and the dust motes. But visually they look basically identical to the raw renders. That's our workflow for all projects.

Specto - yes that list is more or less all you can do, and all we do.

We are going to post an article imminently covering some of these tools. Will post here when it's ready ;) (later today hopefully!).

Cheers,

699
[Max] Daily Builds / Re: Daily Builds
« on: 2016-04-17, 13:45:35 »
Anyone noticed that denoiser can have quite significant impact on performance? It gives less passes and worse picture compared to image rendered without denoiser in the same amount of time. I was under impression that denoiser impacts only memory consumption and adds extra time on render end, but it seems that's not entirely true.

Can you post some examples of this? For us that's not been the case at all.

700
Thanks guys, will keep these things in mind! Cheers

701
Corona Bitmap does not support bitmap sequences and thus does not support .ifl files.
Use native 3dsMax bitmap instead.

Figured it was this. I wonder which is the least bad situation - max bitmap or vrayhdri loader..

702
Hi guys,

As per title. I'm trying to load in a EXR sequence into the CoronaBitmap loader, but I'm getting:

Could not load texture file: R:\RESOURCES\HDRI\HYPERFOCAL\Sample Frames\0850.ifl
Reason: Unrecognized bitmap format in filename "R:/RESOURCES/HDRI/HYPERFOCAL/Sample Frames/0850.ifl"

Works fine using VRayHDRI loader.

Cheers,

703
Gallery / Re: My first interior animation
« on: 2016-04-15, 10:45:48 »
Nice idea but I think you have either rendered UHDcache with stills mode instead of animation (flicker free) mode, or you have some coronalightmaterials which are causing flickering, or both. The result is that you have bad flickering on many areas of the shots.

Although these are terms from the max plugin - I have no idea if the system is different in C4D.

704
[Max] Daily Builds / Re: Daily Builds
« on: 2016-04-14, 22:40:28 »
Ondra, as always, we trust you guys to find the right balance between functionality and UI simplicity. Hard task, but you've nailed it so far.
Do you remember what I told you about the UI design in our office? Now you know what we have to deal with ;)

anyways, there is a new daily build, with RENDER HISTORY AND COMPARISON!

Haha yes I do....

To Dropbox I go!

705
[Max] Daily Builds / Re: Daily Builds
« on: 2016-04-14, 22:14:38 »
Me after I was about to contribute to the discussion on region tracking then I read the last couple of pages:



Ondra, as always, we trust you guys to find the right balance between functionality and UI simplicity. Hard task, but you've nailed it so far.

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