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Messages - maru

Pages: 1 ... 684 685 [686] 687 688 ... 913
10276
[Max] Resolved Bugs / Re: CoronaBitmaps in Bump Slot
« on: 2015-11-11, 13:45:56 »
This is hardcore. How were the boxes made? Which version of Max did you use? Here are my notes:
-indeed something is wrong with CBitmap's bump
-it works fine if you instance the map from bump to diffuse
-it becomes visible if you change filtering blur to 0,1 but it is still blurry
-if you set blur to 0 strange things happen
-it works fine if you use standard Bitmap node
-checked with png and jpg - same thing


-now something strange: if I create a new box, sphere, whatever, I am getting the correct result

update: forgot to attach the scene

10277
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 13:24:47 »
Ok, what is this small white disc?

10278
-Can you show us the leaf material?
-Can you check if the same happens if you assign only single glass material (not frosted, not multi/sub) to the glass object?

10279
Important question which it looks like hasn't been asked yet: which version of Corona are you using?

-displacement just on small planes (there are 3 of them... )
The question was if there is displacement at all. So there is. Can you check what happens if you disable displacement completely? ("displacement" checkbox in common render settings)

Quote
I already tried with PT + HD cache, but not yet PT+PT...
Please try with pt+pt.

10280
[Max] I need help! / Re: Still noise
« on: 2015-11-11, 13:16:33 »
We will not be able to help you if you cannot provide us with any useful information.

Can you show us a closeup of the light's "frame" - the place where light is nested inside the case object, the glass, etc. I mean the very close view - so that you can see how it's made. For example: if there is glass in front of the light. You should also select the light object and show the modify panel with the light's properties visible.

10282
Many thanks for the reply romullus! I assume this is already present in the Release candidate 1?
Yes, it is.
is it now in 1.3?
Qutoeception.

10283
[Max] Resolved Bugs / Re: Long scene parsing 1.3
« on: 2015-11-11, 12:50:41 »
Thank you for the minidump. You could even make more of them  - like 3, it could be useful.

Also, are you using some custom Windows skin/theme? Do you have some special features like Aero disabled or enabled? Which version of Windows?

Are you getting any error messages from Corona's Error Messages window?

10284
Gallery / Re: Vacation House
« on: 2015-11-11, 12:46:06 »
I think this scene has great potential! The lighting has a realistic, warm feeling. And the painted textures are simply impressive. If you put a little more work into it and rendered a few more shots, I have a strong feeling you could be featured on Corona's Facebook page. :)

My advice:
-ground texture - it lacks some detail and "dirtiness"
-some bump maps are too strong (for example on the planks near the door)
-some bump maps are too weak (for example tree bark)
-shadows are a bit too dark
-grass and stones could be more detailed

10285
Gallery / Re: Claesson Koivisto Rune house
« on: 2015-11-11, 12:39:04 »
I thought it's this kind of dirty snow, which is left when it gets warmer. Not sure, though.

10287
Regarding the Noah45 problem: you can see that the red material says "missing material" - so it is not something which did not get converted, but simply a missing material.

10288
Do you mean HD or UHD cache?

10289
We have a similar report in support right now, but it happens when rendering with Corona+Deadline. And it probably is not uhd-cache related.

-are you using Complex Fresnel plugin by Siger or any Siger materials?
-are you using displacement?

-can you try rendering with no UHD Cache (pt+pt) - this scene should not profit much from using UHD so it should be fine to render it with pt only, and we would check if it's UHD-related

10290
[Max] Resolved Bugs / Re: CoronaBitmaps in Bump Slot
« on: 2015-11-10, 20:49:36 »
Can you send the scene? Even with a box and some random bitmap.

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