You can use single material and prepare your texture in photoshop. Using layers inside PS you can separate your elements when you use them for all aspects of material, the diffuse, glossiness (shiny parts like lettering will be white, paper will be almost black), and bump for embossing (white for lifted parts) and structure.
Here is quick example I did in 1 minute in Photoshop. The first is diffuse, the second in glossiness (can be used alternatively in both specular and glossiness), and last bump map.
Or you can use the second map as bump also, if you only want the 'Rizling' embossed.
« Last Edit: 2015-10-22, 18:20:25 by Juraj_Talcik »
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