Rejoice! So for those of you that use walls&tiles with crossmap, I figured out how to get all the bump maps to work with bercon and give you custom brick shapes.
I haven't tested this without crossmap, but i don't see why it would work with other multitexture plugins.
One important thing that isn't in the attached material breakdown is that the texture blur value needs to be .01 for all the crossmap nodes.
Let me know if you guys have any questions.