Author Topic: Corona bump or displacement with bercon tiles  (Read 28425 times)

2016-08-18, 11:49:32
Reply #30

Alexandre SCELLIER

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You're not alone Alexandre, we're having the same problem here because it's integral to Walls & Tiles. Super frustrating, would really wish there was an alternative to bercon.
Glad (well, not that much uhuh) to hear that from you.
Someone from the dev team can tell me/us if it's a BerconTile or a Corona Dailybuild problem ?

2016-08-31, 15:11:20
Reply #31

Dippndots

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Rejoice! So for those of you that use walls&tiles with crossmap, I figured out how to get all the bump maps to work with bercon and give you custom brick shapes.

I haven't tested this without crossmap, but i don't see why it would work with other multitexture plugins.

One important thing that isn't in the attached material breakdown is that the texture blur value needs to be .01 for all the crossmap nodes.

Let me know if you guys have any questions.
« Last Edit: 2016-08-31, 15:24:13 by Dippndots »

2020-12-13, 15:17:27
Reply #32

JG_monomiru

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Well i've tested a bit around... as i constantly had struggles when working with bercon-tiles and Bumpmap.

Realized its somehow related when working with - real-world-scale / real-world-map-size.
Tested it with that tile-scene from bormax (#16) - it worked in my scene-setup (units-cm) ... but when i set his mapping to real-worl-scale it got messy, and tiles didn't show up anymore.

So i tried a bit around with lots of errors...

finally came to an result... had to insert a corona bumpconverter-texmap into it and raise strength by 10-to 25 ... and increase bump value to 10 ... to get a similar result as plugging a bitmap directly to "bump value 1"
it gets more complicated when using corona-normal-map with a normal-bitmap from bercon-tiles ... as it works quite well with standard values... so material-bump-level1 and in coronanormal "strength - 1" at the normal map.
when adding additional bump...then you got to increase strength value by 10 and have an corona-bumpconverter-textmap with value around 10-25 before that.

when working with no real-world-map size... bercon tiles and bump works quite well.

took me years to figure out :( why its not really working... also don't mess with blur-value in coronabumconverter ... at least when its to low, its not working either again.

finally found a day to test around why it never behaved like i expected it


« Last Edit: 2020-12-13, 15:21:41 by Jens_Gehrcken »