Resuming dailies after big rewrite
New features- Added cross and mirror ball environment modes to Corona Bitmap
- Added image sharpening/blurring to postprocessing controls
- Added linear exposure to Corona Output map
- Added object space normal and object gradient modes to CoronaDataTex
- Added tone mapping on/off checkbox to Corona VFB
- Added on/off checkboxes to lightmix groups in VFB
- Added lens distortion support (3ds Max physical camera) - both cubic and texture modes are supported
- Added frequency spinners to Corona Multimap
- Added color swatches to triplanar texture
- Added option to bake lightmix into the scene - still very experimental - does not work with instanced lights for example
Improvements/fixes- Previous denoised image is no longer destroyed when re-rendering only a region with clear VFB off
- Fixed denoising values from last render remaining on screen during next render
- Fixed Corona EXR opening in photoshop and took safety measures so it wont get broken in the future again
- Improved quality of rounded edges shader
- Vignetting is now no longer applied when using spherical/cylindrical/cubemap camera
- Vignetting is now applied before other tone mapping, resulting in improved more dynamic look
- Added collapsible groups to Corona fb
- Generally improved speed by using better random sampling
- Reduced flickering of the stats VFB panel
- Bloom&Glare is now always disabled on Corona DR slaves, slightly lowering memory/cpu usage
- Relative error is now shown with 2 decimal places
- Fixed incorrect characters sometimes appearing in autosave filenames, disabling them: https://corona-renderer.com/bugs/view.php?id=2433
- Improved the way expanding variables in autosave works - now it is possible to use for example D:/autosave/%f/autosave.exr to save each scene autosave into different subfolder (with subfolders created automatically)
- Vfb regions: scaled together with image instead of being removed on render start
- Vfb regions: saved in max scene
- Vfb regions:can be disabled and later re-enabled (dropdown in menu)
DR bugfixes- fixed a bug preventing user from cancelling DR
- fixed textures not working when rendering with backburner
- fixed CPU load on slaves when no render is running
- fixed rendering of black images on slaves when VFB region is used
- fixed DR not being cancelled when render is stopped during GI precomputation
- fixed incorrect number of passes received from slaves