Author Topic: IB - some of my works  (Read 11221 times)

2015-10-23, 14:33:25

vizfactory

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Hi! My name is Ion Burungiu. I am an architect from Republic of Moldova, recently graduated and for me 3d graphics means a hobby.
I would like to share same of my works with you, done during the faculty. I have same projects in which I modeled by myself the furniture,
but, usually, I spend time for the architectural part and I use some models from the internet for my scene in order to finish my work and
make the required atmosphere.

All opinions and critiques are accepted.

RESTAURANT - REFURBISHMENT OF PUMP STATION





« Last Edit: 2015-10-24, 07:09:36 by vizfactory »

2015-10-23, 14:48:54
Reply #1

vizfactory

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only render

LUMINOUS HOUSE by Shinichi Ogawa & Associates


2015-10-23, 14:53:19
Reply #2

romullus

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Oh boy, that overhead crane can be extremely useful in restaurant if operational :] Shame you painted it in so dull colour - it could be really nice accent if exposed properly.

p.s. so how did you solve that noise in DOF problem - did you lower GI/AA balance value and let it render for reaaally long or did you denoised in post. Or maybe Ondra gave you that secret build with adaptivity ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-10-23, 15:13:10
Reply #3

vizfactory

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Yes, i should treat differently, but i didn't have time to make a more complicated material and uvw maping, in real project it must remain the same as in the picture. I solved in postproduction.

2015-10-23, 23:12:11
Reply #4

vizfactory

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Tiny apartment in Paris,  8 sq m - Chambre de bonne transformée en studette 

With many models from Evermotion.




2015-10-23, 23:23:30
Reply #5

vizfactory

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Sofa box
Other objects are from Evermotion.




2015-10-24, 12:25:32
Reply #6

NicoB

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Hej Vizfactory,

I think you´re asking for C&C, posting your works (?).
Taking a look to your pictures "apartment in paris" and "sofa box" I can conclude the following;

APARTMENT IN PARIS:

1. Do you notice the overbrightened areas as disruptive?
(Especially the sofa-pillows, the area in and around window, desk plates, wooden planks on wall, ..etc.)
I think you should set the highlight compression a little higher. My standart is something around 2,5-3,0.

2. I do know the sofa from evermotion.
The dark base material should look more soft and not like plastic (looks to glossy).
Try different settings of the material to achieve the result from AM.
(The corona material converter works great, but it´s always only the first step to really convert it).

3. The wooden planks (shelf) should clearly exist of one type of grain, texture or pattern.
(It looks like it exist´s of two planks glued together.)

4. Try to distribute your decoration more from compacting to / vs. loosening.
That´s one natural aspect of designing in generall. (More compact areas vs. more open/free areas).
Now it´s a bit to uniform.

5. Try to use DOF in your images.
In post or rendered with corona-DOF.
Always has a great impact on images = better focus on specific areas.

6. I know you had to scale the sofa to fit between the furniture :).
But not just squeeze it to fit there. It´s taking more work to really fit it.
Maybe you have to re-model it and adapt the elements.

7. Right now I´m thinking..ok it´s daylight and that´s fine and looks good in generall.
In my opinion you dont need the sun coming in like light from a pulsar from outer space ;).
Try yousing an overcast HDRI maybe.


SOFA BOX:

Studio lighting is always so plain sailing :)

1. Here also the same with the models.
The sofa-pillows are way to compressed from left to right.
They look really off.

2. (box-puof).
I would like to see the mesh on that one.
You might be nearly there to understand poly-modeling and how you can achieve softer models.
Right now one can clearly see the modelled structure of polygon´s and some areas are extruded to early or late.
And even the sudivision surface mod. is not used correctly I think.
Do you know how to model sofas? I would advice you to take a look to the "sofa3" tutorial form vizcorbel or something free.


So that´s enough C&C and maybe it hurt´s :)

Hope it helps you getting step by step better at archviz.

Greetings and all the best
Nico



2015-10-24, 13:28:32
Reply #7

vizfactory

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Thanks NicoB for the comment, I will answer a little bit later to yours remarks.

I try to make a vase by Alvaro Alto with a basic material of glass.
I don't know why, but the reflect material makes same noise.




2015-10-24, 15:19:51
Reply #8

spadestick

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I thought you rendered the 1st image and was stuck on it for awhile! then I realized it wasn't...  man, if you did, you'd be a legend. The restaurant that you are proposing lacks some of the character of that original B&W photo... I suggest trying to capture some of that atmosphere that it originally has in the design of the restaurant.

2015-10-24, 19:01:21
Reply #9

mitviz

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beautiful work
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2015-10-26, 14:13:14
Reply #10

vizfactory

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NicoB, about the materials, it will be fine if somebody will discribe what is the moment when we must be more attentive
with the converting of the material and which one is worse in converting with corona converter.
Usually, when I have to render something I don't test my materials, I have no time :), probably I will
make some templates for the future.I think there are same mistakes which i did in post-rendering .

About the course of Viscorbel, I saw the course description and I think to watch in the near time.
I have a few old works, that I think i will review them and try to make more qualitative.

Thank you for your report NicoB, spadestick, mitviz

2015-11-14, 17:16:13
Reply #11

vizfactory

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Armchair and table




2015-11-16, 11:26:17
Reply #12

vizfactory

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Leisure centre




2016-07-30, 11:42:41
Reply #13

vizfactory

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Bathroom

2016-08-01, 13:58:27
Reply #14

mitviz

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nice set of works, are you using a lut file for the first image above?
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