Poll

3 features you want the most:

Tiles map
29 (5.6%)
Further imrpovements to Corona Image Editor
7 (1.4%)
Significantly faster DOF (Depth of Field) rendering
28 (5.4%)
Sketch/Toon/Stylized shader
35 (6.8%)
Dedicated CarPaint Shader
7 (1.4%)
Dedicated fabrics shader
28 (5.4%)
Lightmix extended to materials, textures, ...
33 (6.4%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
21 (4.1%)
Rendering memory usage improvements
18 (3.5%)
Speed of rendering improvements
48 (9.3%)
Speed of interactive rendering improvements specifically
35 (6.8%)
GPU/Hybrid rendering
97 (18.9%)
Stability improvements (bug fixes)
14 (2.7%)
Improvements to caustics
24 (4.7%)
Thin film/coating shader
6 (1.2%)
Parsing performance optimization (e.g. for animations)
42 (8.2%)
New and better frame buffer (docked and floating)
25 (4.9%)
Further improvements to Chaos Scatter
17 (3.3%)

Total Members Voted: 196

Author Topic: The most wanted feature?  (Read 619056 times)

2012-09-19, 20:14:25

Ondra

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Since there is so much to implement, I would like to know, what do you want the most.

Everyone has multiple votes, so you cannot simply check everything ;). Choose wisely. I'll use the results as a guideline to what is needed the most.
« Last Edit: 2014-12-26, 01:10:42 by Keymaster »
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-19, 22:25:44
Reply #1

Ondra

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Distributed rendering added
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-19, 22:29:52
Reply #2

Paul Jones

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Shit - I just voted! dr as a 4th ;-)


2012-09-19, 22:34:47
Reply #3

Ondra

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You can remove your vote with the button below the poll and then vote again
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-20, 09:35:54
Reply #4

Ocram

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I think if you want to make a "professional" product you must do a Distributed Rendering...

2012-09-20, 09:59:02
Reply #5

racoonart

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Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)
Any sufficiently advanced bug is indistinguishable from a feature.

2012-09-20, 10:38:27
Reply #6

Ludvik Koutny

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Little note: One of effects of Bidirectional PT is lot faster caustics without fireflies or sample clamping (intensity bias) ;)

2012-09-20, 10:40:16
Reply #7

loocas

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Little note: One of effects of Bidirectional PT is lot faster caustics without fireflies or sample clamping (intensity bias) ;)

Caustics are a super useless feature. :) I have never seen them being used in actual production.

They look super sexy on test and promo renders, though. But in real production... they're worthless.

2012-09-20, 10:49:46
Reply #8

Ludvik Koutny

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Yeah, right, so if you do a packshot of perfume or glass sculpture, then opaque shadow does the trick, eh? So a bit of a correction: For YOU, yourself, personally only you, are caustics useless feature.

Bidir is just a super-necessary feature, because so far, our solution to fireflies is a form of bias (sample intensity clamping) which not a very good solution, and bias it introduces can be in some cases very obvious. Try to render some of your scenes with Max sample intensity value set at 0, and see what happens :-P ;)

2012-09-20, 11:40:54
Reply #9

Ocram

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Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)

Ah ok! :)

2012-09-20, 13:03:16
Reply #10

Ondra

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Ocram: I'm pretty sure everything in this poll will be implemented sooner or later, but the question is: what do the users need first(!) ? I'd love to have DR too but I would prefer some basic things at this early stage of development ;)
Exactly ;))


rawalanche & loocas: I'm agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-09-20, 15:06:43
Reply #11

michaltimko

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Voted! Great poll :)
Coronaut!(c)2011

Supporting Corona in commercial projects since pre-alpha

2012-09-20, 17:06:02
Reply #12

Paul Jones

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Interesting how people use things differently - interactive renders for example, I've tried using fr/iray in activeshade mode, all ok for shader tweaks but to me nothing that a region render can't do. I'd like it, but not as important as the rest. Has anyone had much luck with other render engines and interactivity?

2012-09-20, 17:16:53
Reply #13

racoonart

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this whole interactive rendering stuff is for tweaking shaders on a sphere and placing lights for reflections on a car... I didn't use it for anything useful. May it be VrayRT or Iray. For me, it's more a toy than a tool. As soon as I have a production scene with tons of textures and millions of polygons this whole IR stuff is unusable anyways... As Paul says: region rendering is good enough.
Any sufficiently advanced bug is indistinguishable from a feature.

2012-09-20, 18:09:24
Reply #14

Ondra

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To clarify, Corona RT would be the exactly same renderer, just launched interactively with optimized parsing when only a part of the scene is changed.

I have no intention of doing second half-assed interactive renderer with half the features. Not now, not ever ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)