is it possible to separate specular and diffuse lighting in Corona lights, especially in Corona Sun, for cleaner results with DOF and Motion blur effects in render with reflective materials.
for example: in some scenes with DOF effect no matter how many passes I will be rendered, a noise on speculars and highlights still remains, especially with exterior close-ups on a plants and other thick objects/Options of -/max Sample Intensity/ don't help in this case, only if change the value of 1 or 2 - that is not a valid.
option -/Light Samples Multiplier affects only on Diffuse Direct Lighting, not specular//Also is no matter a property of glossiness of material itself/
I could never get a clean result in this case/
it would also be nice to do check box for overall ability to disable or enable refraction and reflection effects/