Author Topic: Corona 1.2 - Crash when bitmap is updated  (Read 1919 times)

2015-07-31, 19:17:31

Nicolaswi

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Hi,

While working on my PBR texture (Substance Designer to Corona) converter I found Corona made 3ds max crash as soon as a bitmap used by a material gets updated while the Interactive Render was running.
It crashes with both .png and .bmp (haven't tried other formats).

Tested on max 2015.

Nicolas
Product Manager - Allegorithmic

2015-07-31, 19:40:38
Reply #1

romullus

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Duplicate: https://forum.corona-renderer.com/index.php/topic,7517.0.html

This is known issue. Use CoronaBitmap instead - it doesn't crash on upating externally.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-07-31, 23:40:50
Reply #2

Nicolaswi

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My bad, thanks for the quick reply !
Product Manager - Allegorithmic

2015-08-01, 08:54:48
Reply #3

romullus

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No need to apologise, you're not obligated to keep track on reported bugs.  Thanks for reporting.

I hope you progressing well with your converter. Will it be publicly available once finished or it's just for in house use?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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