Author Topic: Volumetric lighting through small window WIP  (Read 3539 times)

2015-07-03, 05:31:51

snakebox

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A fairly quick scene setup using evermotion and 3dsky models.

The main goal was to test the corona volume material for the sunlight coming through the window.

Simple color mapping, tone mapping and a little bloom added using ArionFX for PS.



Any comments and general ideas are welcome. There hasn't been much thought into interior design, though this is also because I'm probably not the best at it, so feel free to give suggestions. I left out blinds / curtains on purpose for the sake of the test, but I understand that there probably should be something, or at least a hint of something.

Thanks!

2015-07-03, 09:56:14
Reply #1

Nekrobul

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Try to swith on single bounce only function for the volume, works perfect in the interiors.
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2015-07-03, 11:21:54
Reply #2

maru

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Can you show material setup for the fog?
Marcin Miodek | chaos-corona.com
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2015-07-03, 13:45:16
Reply #3

snakebox

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@necrobul it already is using single bounce.

@maru I can but unfortunately I'm going on holidays for 3 weeks so will do it when I get back, but it's a default volume material, where I have upped distance until things were bright enough and then the scatter colour is a mid/light grey. The directional thing has a value of 0.8 to bloom it a little.

That's all. Put into the corona environment volume slot.

2015-07-03, 13:57:59
Reply #4

maru

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No need for the setup then, I was just curious if you used directionality as usually it introduces some nice effects and the "light shaft" is not really visible in your picture (I am not complaining, just wanted to know this).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us