Author Topic: CoronaBitmap - UI things  (Read 1923 times)

2015-05-29, 15:58:01

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9300
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Why channel maps in CoronaBitmap is named Geometry UVW channel? I think it's confusing. Also there's no #0 channel map in 3ds max, yet one can select it in CoronaBitmap.

There's no upper limit in filtering blur spinner. This might be confusing too.

I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-05-29, 16:34:22
Reply #1

racoonart

  • Active Users
  • **
  • Posts: 1446
    • View Profile
    • racoon-artworks
Channel 0 is the vertex color channel. You can also use that in the default bitmap map in max, you just have to switch the mapping type to use vertex color channel. So it's simpler here (but maybe misleading for users who don't know that)
Any sufficiently advanced bug is indistinguishable from a feature.

2015-05-29, 16:37:26
Reply #2

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9300
  • Let's move this topic, shall we?
    • View Profile
    • My Models
My bad, i didn't know that. And agree on that it will confuse a lot folks.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2015-06-12, 23:10:20
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
renamed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)