Author Topic: CGeometry_WorldPosition  (Read 2246 times)

2015-04-20, 16:17:13

redlad

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Hi,

Has anybody used the CGeometry_WorldPosition Render Element?

When I add this element and do my render output, in Nuke the element looks completely different to the one that was displayed in the Corona render window.

What would your general workflow for this element be?

Any info would be greatly appreciated,

Thanks

2015-04-20, 16:48:04
Reply #1

racoonart

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Unfortunately it's broken. All values are currently absolute, meaning negative becomes positive - and thus, the wpp is useless. Same goes for non-clamped Z-depth.
Any sufficiently advanced bug is indistinguishable from a feature.

2015-04-20, 17:14:17
Reply #2

redlad

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Ah, that's a shame. It should be stripped from the elements until it's fixed. Yeah I'm aware of the ZDepth issue too.

Hopefully Ondra is trying to fix it ;)

Thanks for the reply,

2016-02-02, 12:38:20
Reply #3

mraw

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Sorry to bump this up. Are there any news on this issues? Thanks.