Author Topic: Project - Apartment  (Read 23593 times)

2015-04-09, 22:16:13
Reply #30

daniel.reutersward

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QUOTE:

"Thank you! I don´t know the exact render times since I left them to render during the night and stopped the render after about 9 hours"


Jeeeeezzzz Daniel are You serious? 9 hours on your current ten zillion cores mashine? What was the resolution?

Anyway great job as always....:)

I WISH I had ten zillion cores! :D I don´t know why but I have had trouble with noise and render times lately, perhaps I´m doing something wrong... They were rendered at a resolution of about 4000x3000px. And thank you! :)

2015-04-09, 22:31:23
Reply #31

twoheads

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Actually I know exactly how many cores you have at the moment that's why I'm surprised :). I would rather expect 90 minutes than 9 hours especially on your current mashine!


2015-04-09, 22:44:47
Reply #32

daniel.reutersward

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Actually I know exactly how many cores you have at the moment that's why I'm surprised :). I would rather expect 90 minutes than 9 hours especially on your current mashine!

A previous project took about 3 hours to render and suddenly the projects takes about 3 times that time, don´t know why but I´m trying to solve it :)

2015-04-09, 23:16:16
Reply #33

twoheads

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As you know ultra hi res textures can increase render times, as well as displacement but in this case it's quite mysterious to me. What was your corona setup at final stage? (was it default?)

2015-04-09, 23:59:09
Reply #34

daniel.reutersward

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As you know ultra hi res textures can increase render times, as well as displacement but in this case it's quite mysterious to me. What was your corona setup at final stage? (was it default?)

No displacement was used but I always use high-res textures without any significant problems. I don´t remember exactly but I think GI/AA set to 32 and using portals.

2015-04-10, 07:50:55
Reply #35

Ondra

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As you know ultra hi res textures can increase render times, as well as displacement but in this case it's quite mysterious to me. What was your corona setup at final stage? (was it default?)

hopefully these problems will disappear once CoronaBitmap is implemented ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-04-10, 10:18:27
Reply #36

daniel.reutersward

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hopefully these problems will disappear once CoronaBitmap is implemented ;)

Looking forward to that! :)


2015-04-10, 16:27:12
Reply #38

arqrenderz

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Hi Daniel, Awesome images as usual :) one question, how do you make the light bulbs?
I have tried puting corona mat with self ilumination on the filament , and on the bulb itself but it doesnt work either way. Any tip on how to do it correctly?
Or is more photoshop for it??
Thx man

2015-04-10, 18:11:40
Reply #39

daniel.reutersward

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Hi Daniel, Awesome images as usual :) one question, how do you make the light bulbs?
I have tried puting corona mat with self ilumination on the filament , and on the bulb itself but it doesnt work either way. Any tip on how to do it correctly?
Or is more photoshop for it??
Thx man

Thank you! :)

I´m not even sure I´m doing it correctly! :) But if I remember correctly I used a CoronaLightMtl for the lightbulbs and "Thin (No refraction)" for the glass.