Author Topic: Floor Generator script + multi/sub-object shader  (Read 3057 times)

2015-02-11, 18:19:56

Kristoffer Andersen

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Hi, I know this is related to a 3rd party script but as I imagine Corona has a vast amount of archviz-users I thought to mention it.

When I use the Floor Generator script to "fetch settings" from an already created floor, in order to make another floor identical to the first, my multi/sub-object shader removes all but the first slot. Very annoying, and
I don't believe the cause to be identical material IDs as I only use say 1-10. Afaik the script uses much higher values (50+).

Edit: Also happens when creating new floors.

Regards
« Last Edit: 2015-02-11, 18:26:49 by Kristoffer Andersen »

2015-02-13, 21:16:17
Reply #1

Ondra

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Why do you think this is caused by Corona? How is Corona involved in the problem?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-03-30, 23:30:46
Reply #2

Ondra

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Hi,
any progress here? If you cannot provide more info, I will have to close this report.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)