Author Topic: Multi texture support  (Read 9894 times)

2013-03-30, 14:39:11

jjaz82

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I dont know if it was proposed.
Multi texture plugin support..

http://www.cg-source.com/multitexture.php

Ciao :)
Nicola

2013-03-30, 15:47:22
Reply #1

Ondra

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the object ID works fine, bercon tile mode does not work (i dont know what it is), now I've added some support for material ID mode (it requires actual different materials)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-31, 06:14:18
Reply #2

kumodot

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I am using Material ID a lot with Alpha V4. It was not supported ?!

    I am missing the Multi-Map node. I can´t find it...
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2013-07-10, 21:22:13
Reply #3

Michalw9

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I don't understand what you mean by the material ID mode requiring actual different materials...
Either I'm doing something wrong, or MultiTexture doesn't work properly.

I always get one texture on all floorboards made with the handy FloorGenerator script (though when I switch to scanline or V-Ray it does work).

I have absolutely no idea about the complexity of this thing and I don't know if I should address you to add support for Multitexture or the makers of MultiTexture to add support for Corona, but IF it's not difficult to implement, I think it would be great to be able to use MultiTexture in Corona, as it's a very popular and useful map (especially when paired with FloorGenerator).

As for the BerconTile mode - it works with the BerconTile plugin, which makes it easy to generate realistic maps for ceramic tiles and the like (much more powerful than the simplistic "tile" map native to Max).

Keep up the great work!
Michal



2013-12-28, 07:53:48
Reply #4

digimas

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I always get one texture on all floorboards made with the handy FloorGenerator script (though when I switch to scanline or V-Ray it does work

Have the same problem. Max 2012x64.

And this guy talking about it http://3ddd.ru/forum/post/473271/show