Author Topic: Static noise pattern improved  (Read 15189 times)

2014-12-09, 06:41:02
Reply #15

snakebox

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for animation I can't think of ANY situation where the old way would be wanted...  if you want a camera noise effect you want to do that in post anyway, to have the control...

It makes no sense to me to even keep the option of using the old one, as most people will not know the difference and end up with a way worse solution.

anyway my 2 cents..  love the new changes!

2014-12-09, 09:17:29
Reply #16

Ludvik Koutny

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for animation I can't think of ANY situation where the old way would be wanted...  if you want a camera noise effect you want to do that in post anyway, to have the control...

It makes no sense to me to even keep the option of using the old one, as most people will not know the difference and end up with a way worse solution.

anyway my 2 cents..  love the new changes!

Because if you render something, and it turns out still too noisy to use, but you don't have any time to render again, then moving noise pattern can save you. Static noise pattern can not be denoised because denoise algorithms won't recognize it as a noise, but rather as a static detail. There are even studio where denoising procedure is a standard part of pipeline. Saves them a bit of rendertime.

2014-12-09, 16:32:59
Reply #17

fobus

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There are even studio where denoising procedure is a standard part of pipeline. Saves them a bit of rendertime.

It is. We're using this method occasionally.