Author Topic: Unreal Engine 4 for ArchViz - Thoughts?  (Read 196387 times)

2019-12-26, 14:48:58
Reply #420

melviso

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Did u combine SSGI with light baking? SSGI is screen space based so u need light baking to calculate light bounce from other objects that are not on screen.
« Last Edit: 2019-12-26, 20:48:50 by melviso »

2020-01-26, 23:31:32
Reply #421

melviso

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2020-08-13, 06:15:06
Reply #422

melviso

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Cinematic film done by the talented Andrew Svanberg Hamilton using UE4;

2020-08-13, 10:13:50
Reply #423

romullus

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This looks crazy good. Makes you wonder, why i'm still using offline renderer...
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2020-08-13, 10:28:49
Reply #424

jms.lwly

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2020-08-13, 17:23:02
Reply #425

maru

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Crazy good, I would love to play a game like this. In a VR headset. And you don't even need a gun. You can just walk around and watch birds. :)

I like it how they "turned bugs into features" - e.g. shadows are flickering? No problem! Shadows flicker in real life too! DOF flickers? No problem! It's in a grass field, so you won't notice anyway! :)

2020-10-04, 20:30:05
Reply #426

lupaz

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Hi everyone.
I'm looking to see what's out there now a days in terms of interactive walkthrough with unreal.
Like, the best out there, to see how far it got in the last 5 or 6 years.

So no cinematics, just interactive.
Does anyone have a link to anything like that by any chance?


Thanks.