Author Topic: Displacement values >1.0 and <0.0 produce geometry bugs  (Read 4840 times)

2014-09-04, 20:28:40

vicnaum

  • Active Users
  • **
  • Posts: 69
    • View Profile
The thread https://forum.corona-renderer.com/index.php?topic=5104 led to this bug:

1) Camera subdivision doesn't take displacement map values >1.0 into account:

Noise Map: Output 10.0, Corona Displacement: 20cm


Noise Map: Output 1.0, Corona Displacement: 200cm


2) Displacement map values lower than 0.0 just cut:

Noise: Output 1.0, RGB Offset: -0.5



And please don't ask why I did that... Some generators (like PhoenixFDOceanTex) can have any values, not limited to 0.0-1.0.
Modifier "Displace" is working correctly with out of range (0.0-1.0) values. Vray is also working correctly with them.

Corona cuts <0, and re-optimises >1.

2014-10-22, 02:38:21
Reply #1

marioteodoru

  • Active Users
  • **
  • Posts: 96
    • View Profile
Displacement just crashes for me. :(

3dsmax 2015 / corona ver.  Oct 16 2014 20:21:32

2014-10-28, 00:02:55
Reply #2

arti

  • Active Users
  • **
  • Posts: 21
    • View Profile
I got also problem with displacment map in corona it noising bumping arround the scenes

2015-02-12, 23:00:33
Reply #3

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
fixed both issues
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)