Author Topic: refraction glossiness  (Read 12795 times)

2013-03-06, 12:00:24
Reply #15

ecximer

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Why, if the max intensity change as a result of changes?
« Last Edit: 2013-03-06, 12:07:24 by ecximer »
sorry for my english

2013-03-06, 13:03:10
Reply #16

Ludvik Koutny

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0 means disabled, therefore not limiting max sample intensity value....

2013-03-06, 13:21:28
Reply #17

ecximer

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that is, it is not a bug?
sorry for my english

2013-03-06, 13:38:13
Reply #18

Ludvik Koutny

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0 means disabled, thus equal to unlimited number - infinity...  Any value larger than 0 activates max sample intensity parameter ....  so value of 1 will introduce extreme clamping, value of 10 will clamp samples normally, and values above 10 will further reduce sample clamping up to the point where value get's so high results will be similar to max sample intensity being disabled (set to 0)

So yes, this is a feature...

2013-03-06, 13:44:45
Reply #19

Polymax

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0 means disabled, thus equal to unlimited number - infinity...  Any value larger than 0 activates max sample intensity parameter ....  so value of 1 will introduce extreme clamping, value of 10 will clamp samples normally, and values above 10 will further reduce sample clamping up to the point where value get's so high results will be similar to max sample intensity being disabled (set to 0)

So yes, this is a feature...

Okay, I understand now, thanks for the clarifications :)!!!
But glossy now do not work correctly with interpolation parameters by default!
Corona - the best rendering solution!

2013-03-06, 15:21:14
Reply #20

Ludvik Koutny

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Yes, but the problem you observe is probably not related to max sample intensity...  If you see those blotches in glossy refraction, problem will be somewhere else.

2013-03-06, 20:39:43
Reply #21

Ondra

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0 disables it because the spinner cannot go to infinity. So I set it so that 0 == infinity.

It is not related to the HD cache glossy problem, but it is also strange that the value o 10 clips it so much
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-09, 01:04:21
Reply #22

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-09, 09:54:38
Reply #23

ecximer

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Hurrah!
Keymaster, you're a monster of a programming!
sorry for my english