Author Topic: i wanna using Corona to rendering smokes or flames  (Read 3962 times)

2014-08-16, 11:12:05

illusioncg

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hi everyone, i have already been using Corona for a while, and plug Corona render into part of my works. I am really loving to use it and planning to make some cg animation with it, however, it seems like Corona does not support the plugins with atmospheric effect such as phoenix FD and Fume FX. The only way is changing Phoenix FD's Rendering type into <Mesh>, however, it can only simulate the liquid. Here is the question, if i wanna using Corona to rendering smokes or flames, how to set this up?

Thank you for taking time to read my experiences!

2014-08-18, 01:27:46
Reply #1

juang3d

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I'm afraid is not possible... yet... I hope Keymaster evolves the new volumetric shading system to allow density maps and such things so we can render volumes also :)

But as for today, is not possible at all.

Cheers.

2014-08-21, 23:20:52
Reply #2

Ondra

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one thing at a time... be patient ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-02-10, 15:52:58
Reply #3

BirlandCreative

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I'm currently experiencing the same issue however, my issue is more to do with 'foam' as i am doing a beer simulation. Of course as we know the main liquid is renderable using Corona materials but the foam is not. For this as it's only foam it can be rendered using Scanline and composited afterwards.

Corona definitely needs compatibility or at least someone to create a script which allows the textures to work with Phoenix.

2016-04-08, 13:14:23
Reply #4

ghiom

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HEllo, i really need Phoenix FD foam ( or splatch ) working with Corona.
Corona just rendering so fine and fast that's a really pain in the a** to not beeing able to render my corona beer foam with a renderer named corona  :)