I would recommend following this guide:
https://corona-renderer.com/wiki/performance_debugging
Hi maru thanks for the information. but i have few queries, actually i am not getting these lines exactly:-
1.-Massive use of instancing.
2.-Disable/reduce filtering in 3dsmax bitmap texmaps[where is this option].
3.-Convert the opacity mapped objects like leaf to geometry.
4--How can i know that how much rays/second, my pc generate.
5.-Usual values of rays/sample is about 5-50 for PT samples set to 16 and light samples multiplier 1.
6.-what i choose:- highrays/samples or lowrays/samples.[i am confused].
7.- Try keeping albedos of all your main scene objects under RGB 180, and get whiter walls by brightening light sources.
8.-Decrease albedos of your scene objects to at most 70%, or RGB 180.
9.-In Rays/second heading,i got this line:-Increase PT samples to at least 4 and in rays/samples heading ,i got this line:- Decrease PT samples or light samples multiplier to default values. here one heading tell us Increase PT samples and another Heading tell us decrease PT samples.[ i am totally confused with these two headings.]
Thanks.