Author Topic: Dynamic Render Region  (Read 1392 times)

2025-09-19, 17:22:50

Steven_IAS

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This is a great feature. I would love to see something like this in Corona. Currently, I move the region box by hand if I need to.
https://www.reddit.com/r/Cinema4D/comments/1nky3gk/i_made_dynamic_render_region_plugin_for_c4d/

2025-09-19, 19:21:10
Reply #1

romullus

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  • Let's move this topic, shall we?
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Nice idea, now please post it as request on Corona ideas portal here: https://chaoscorona.ideas.aha.io
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2025-09-19, 23:36:52
Reply #2

Aram Avetisyan

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As I understand, it is about adding feather/outline offset in pixels to render mask?
Corona in 3ds Max already supports viewport selection, include/exclude list and GBufferID defined render mask.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

Today at 10:05:50
Reply #3

tatarka

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yes, but what you propose does not solve the blededge or color spill or reflections and GI

Today at 15:13:55
Reply #4

Steven_IAS

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As I understand, it is about adding feather/outline offset in pixels to render mask?
Corona in 3ds Max already supports viewport selection, include/exclude list and GBufferID defined render mask.

It's about having the region box follow or track the piece of geometry as it moves across the frame.

Today at 15:23:13
Reply #5

Aram Avetisyan

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Quote
It's about having the region box follow or track the piece of geometry as it moves across the frame.

How does it differ from object mask?
Specifically, how exactly it is better than object mask?
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us