Author Topic: Bump, Displacement and UVs  (Read 90 times)

Today at 12:30:56

mitchino

  • Active Users
  • **
  • Posts: 90
    • View Profile
I am rendering a bottle that has been UV'd and has a displacement map to define various details on the glass.

I also want an overall micro bump to make the glass imperfect. I'm using a texture map for this.

I want the bump texture to use cubic mapping while the displacement uses the UV map.

Is this possible?

In Octane I can add projection and transform nodes to control the bump map separately from the displacement map.

Is this possible in Corona?

Today at 15:04:07
Reply #1

John_Do

  • Active Users
  • **
  • Posts: 257
    • View Profile
Erf, it's kind of the worst aspect of Cinema 4D before the introduction of the new node editor, and unfortunately Corona doesn't use the latter.

However there are two ways to do this :

- use a Projection shader
- or a Triplanar shader

Both in the bump channel, and the Texture Tag configured in UVW Map mode.

Be sure to double check the result, bump channel had several issues with custom mapping in the past.

Today at 17:38:41
Reply #2

mitchino

  • Active Users
  • **
  • Posts: 90
    • View Profile
Thanks will experiment.