As i said. It was noted but ended up ignored.
It's actually a bit worse in some cases. Imagine regular archviz scene where client wants walls to be painted with rough shiny paint. Actually, most of the wall paints are quite reflective, just very rough.

It ends up looking like this, where wall, captured from flat angle, turns out looking as if it's diffuse component was painted almost completely black...
Or imagine client wants bright rough concrete floor. If you capture it from regular angle it looks good.

But then you do a low shot, and it turns from bright gray to dark gray.
