Author Topic: Bloom/Glare in CIE doesnt work with lightmix?  (Read 78 times)

Yesterday at 13:14:11

Jpjapers

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Im trying to save out a bloom and glare interactive pass from the CIE.
I have made some adjustments in the lightmix panel with intensity/tint. However it doesnt appear to affect the 'Bloom and glare interactive' pass as expected. Everything seems to stay at full intensity and its original color.

How can i get a bloom and glare pass from the CIE with the correct intensities and colours of the adjusted image?

Yesterday at 16:59:05
Reply #1

Avi

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You will need to bake the lightmix adjustments and re render few passes to update the Bloom Passes. I have logged this in our system for our devs to see if this can be improved.


(Report ID=CMAX-1866)
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

Yesterday at 17:14:40
Reply #2

Jpjapers

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Ok thanks, Seems a little misleading to name the pass 'Bloom & Glare interactive'