Author Topic: Fabric Material Playground!  (Read 529 times)

Yesterday at 17:08:18

maru

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We’ve added something exciting in the latest Corona 14 DailyPreview — the Corona Fabric Material!
It’s designed to make creating woven textiles easier and more realistic than ever, giving you physically-accurate shading for all kinds of materials.


Think clothes, blankets, and bedsheets — but also wicker baskets, woven bamboo, ropes, translucent lampshades, and more. Basically, if it’s woven, this material can help bring it to life.

At first glance, the parameters might feel like a lot, but don’t worry — we’ve put together a handy guide with clear explanations and examples to get you started:
How to use the Corona Fabric Material

We’d love to see what you create with it — so go ahead, experiment, and share your results!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

Yesterday at 17:36:51
Reply #1

CharlyRT

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Thanks for the guide, it was really needed
Carlos Rodriguez
RTstudio​
www.instagram.com/rtstudio.archviz/

Yesterday at 22:56:16
Reply #2

romullus

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I would love if the fabric material could take multimap as input for weft and warp colour and render plaid fabrics that way.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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Today at 08:43:11
Reply #3

maru

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I would love if the fabric material could take multimap as input for weft and warp colour and render plaid fabrics that way.

I guess that would be a pretty niche use case, so please log it in the Ideas Portal. :)
https://chaoscorona.ideas.aha.io/
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

Today at 10:02:16
Reply #4

romullus

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I was hoping that if it's not too much work to implement, we could skip all that hassle with the ideas portal and enjoy new feature in the next build :]

I guess that would be a pretty nice use case, so please log it in the Ideas Portal. :)

Did you make a typo here? ;]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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Today at 11:25:04
Reply #5

burnin

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Has wood/natural/organic fiber shader deriving from this been considered?
Looking forward for C4D preview...

Today at 18:31:03
Reply #6

maru

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Some more shenanigans. To get this effect, you first need to downscale your bitmap to the "resolution" of the fabric. For example, if you are using 100x100 wefts x warps, then your bitmap has to be 100x100px. It's best to use nearest neighbor filtering when downscaling. Additionally, once you load your bitmap as Corona Bitmap, set its filtering to nearest neighbor too. Optionally play with mapping to center your logo/texture and disable tiling. I also masked the logo with a procedural checker map to get interlacing.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us