Author Topic: New Cosmos Texture AI vs Pixplant5...  (Read 238 times)

2025-08-12, 17:36:53

johnnyswedish

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Just done a test with material creations in Cosmos AI vs PixPlant 5.... guess its in early stages? Cosmos Left, PixPlant Right BTW.

Yesterday at 18:24:49
Reply #1

frv

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I am wondering where and how the Cosmos AI is to be found and used in the Corona UI.

Today at 01:10:29
Reply #2

TomG

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"You can follow the instructions on https://docs.chaos.com/display/VMAX/AI+Material+Generator - because this is all on the Cosmos side, instructions are the same across V-Ray, Corona, Max, C4D, etc. :)

Basically, open Cosmos, choose Materials, bottom right you'll see the Generate button."
https://forum.corona-renderer.com/index.php?topic=45300.msg235043#msg235043


"HOW TO USE IT?
Using it is simple, for now just use the V-Ray guide at https://docs.chaos.com/display/VMAX/AI+Material+Generator"
https://forum.corona-renderer.com/index.php?topic=45318.msg235017#msg235017



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Today at 01:15:04
Reply #3

TomG

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The results don't look too dissimilar to me - the biggest difference to me is that PixPlant has created displacement as well, so you could try using the bump from AI Mat Gen in displacement for now, and/or increase bump strength, for those more exaggerated cracks. And yep, naturally once developed, things will continue to be developed in the future as well :)
Tom Grimes | chaos-corona.com
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