Author Topic: [Help] [Solved] Export animation  (Read 1174 times)

2025-05-02, 21:35:28

julius_saurus

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Hi everyone. Here is the thing: I have this main object (Tables) animated with a Vol. Select and a Morpher modifier. The Vol. Select is attached to a mesh object (not renderable), and every time this object gets closer to the other main object (Tables), the Morpher changes its shape. I want to export this animation to render in another software (probably UE5.5), but the problem is: I cannot export the animation cause the main object is not actually animated, what is animated is the other mesh object that needs to get closer to the main object so it can change its shape. I wonder if it is possible maybe to bake those Vol. Select and Morpher modifier information into the main object. What would be the best solution for this situation?

edit.: Solved: convert to Alembic was the solution and it worked like a charm!
« Last Edit: 2025-05-03, 07:36:19 by julius_saurus »

2025-05-02, 21:54:05
Reply #1

romullus

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You can add point cache modifier on animated objects and save vertex animation data to a file. Whether you will be able to import that data to Unreal is another question.
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2025-05-03, 07:36:49
Reply #2

julius_saurus

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I tried but got an error every time I tried to record the cache.

2025-05-03, 08:48:04
Reply #3

romullus

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What error do you get? Can you make a screenshot of it and show it here?
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2025-05-03, 10:03:08
Reply #4

julius_saurus

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It worked now! The only problem is that the UE is not importing the animation from the Point Cache. With the Alembic the animation was imported but the mesh is not smooth (already applied a Smooth modifier but it is not working) so I think my problem is now on UE. Thanks for your help!

2025-05-03, 10:30:53
Reply #5

romullus

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Could be an issue with normals. Maybe before exporting to alembic try to add edit normals modifier, go to sub-object level, select all CTRL+A and press make explicit. This helped me to solve the issues i had with normals when exporting to OBJ.
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