Author Topic: ForestPack Masking  (Read 3970 times)

2025-07-30, 10:57:10
Reply #15

maru

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I have added the ability to render masks for whole Scatters/Forests as a feature request in our Ideas Portal. Please vote for it if it is important to you.
Note that you won't be able to access the link for some time until Tom accepts the idea so you can, for example, bookmark the link and visit it later.
https://chaoscorona.ideas.aha.io/ideas/CMAX-I-213
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2025-07-30, 13:18:29
Reply #16

TomG

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Live for voting :)
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Yesterday at 20:42:24
Reply #17

JG_monomiru

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I think we had this discussion, when it was accidental changed in c12…. Because we got used to the workflow with ids for individual source objects and not Forrest object.
If this source object could’ve maintained and the other would be an optional approach it would be fine. But I like to have individual mask for source objects (trees or furniture etc) to alter it in post.
If only Forrest pack is able to have a mask I’d, then you end up with many Forrest objects for various source objects.

Just as dj_buckley said it’s quite easy to select individual source objects and all apply them same id
« Last Edit: Yesterday at 20:46:01 by JG_monomiru »

Today at 15:50:14
Reply #18

pokoy

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I think we had this discussion, when it was accidental changed in c12…. Because we got used to the workflow with ids for individual source objects and not Forrest object.
If this source object could’ve maintained and the other would be an optional approach it would be fine. But I like to have individual mask for source objects (trees or furniture etc) to alter it in post.
If only Forrest pack is able to have a mask I’d, then you end up with many Forrest objects for various source objects.

Just as dj_buckley said it’s quite easy to select individual source objects and all apply them same id
I guess the update by Maru is because of me requesting the ability of masking whole Scatter objects in another thread.
I'll second what you say - having individual object IDs in masks *is* really useful.

I guess a good solution without changing the current behavior would be if Scatter objects would actually show up in manual selection lists in the mask element, currently they don't. This way both ways of masking would be possible. Hopefully no need to change the way it's currently.