Author Topic: shaders problems  (Read 969 times)

2025-01-19, 19:53:41

celmar

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Hello! I'm having some curious problems... maybe version 13? the instances don't “take” the material, or, to be more precise, one instance (the buttons) takes the purple shader, but not the master object, nor the other instances. ... the laces are only white in a tiny area, the rest is just like the surrounding material... and there's a curious round spot on the hilt of the sword, which is NOT a reflection... anyone got any ideas????

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2025-01-19, 19:55:19
Reply #1

celmar

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if I reinstall the 12, is it necessary to uninstall the 13, or installing the 12 is going to overide the 13?

2025-01-20, 12:02:15
Reply #2

celmar

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in fact, it's when the objects are linked to bones... If I “take” them out of the bone, the materials go back to normal; as soon as I connect them to the bones, the shaders go haywire...; is there a solution????

2025-01-20, 20:35:49
Reply #3

celmar

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well, I finally understood...; so, if it's of any use to anyone: I had an object, in two pieces... I rigged it as one... the result modified all the shaders of the parent objects at the last bone... well, don't ask me why... I split the first mesh in two, re-rigged each piece separately, and all's well... strange, isn't it?...

2025-01-21, 07:18:34
Reply #4

lollolo

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I haven't done any character modeling or rigging for several years, so I can't help. But I'm glad, that you found a workaround for your issue. :)

 

2025-01-29, 07:40:15
Reply #5

bnji

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Hello @celmar,
Thank you for bringing this to our attention.
Are you able to share the test scene with us for further investigation?
If so, I suggest submitting a new support ticket so you can attach/upload your files there.
(Please make sure to include all necessary assets for the scene project; you can use the "Save project with assets" tool from the File menu in C4D)
Looking forward to hearing from you soon.
Benjamin Rosas | chaos-corona.com
3D Support Specialist - Corona | contact us