Author Topic: Alpha 7 tests  (Read 25962 times)

2014-07-03, 21:19:28
Reply #15

JeffPatton

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So you were using the converter script? If so, let me know if there's something that can be done to make it better ;)
Yes, good work on the script.  I used it for the conversion and as of right now I can't think of anything to improve it.  Will keep thrashing at it as time allows though.

I would like to warn you about one ugly shadow catcher bug.
Thank you!  I thought something looked out of sorts but I couldn't put my finger on what it was just yet.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2014-07-03, 22:45:07
Reply #16

Ludvik Koutny

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Ok,

so Ondra has already fixed the off-screen bug. I've messaged you on FB regarding access to daily builds ;)

2014-07-04, 02:39:58
Reply #17

JeffPatton

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Added another version of previous render with correct ShadowCatcher reflections.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2014-07-04, 09:39:37
Reply #18

Lantrancy

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I wonder what settings you used to get such a clean and large(4800pix) result with just 90passes, please give some tips

2014-07-04, 09:50:23
Reply #19

Ludvik Koutny

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Yep, the reflections look right. Finally :)

But to be honest, the previous one feels bit better to me in terms of color mood and grading :)

2014-07-04, 10:37:51
Reply #20

Javadevil

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Nice renders Jeff,  the ferrari is my favourite.

I'd like to see some of your dusk shots with the nice glowing heads done in Corona :)

Do you miss metal flakes/metallic shader that MR has ??

Good to see you here

2014-07-08, 19:42:45
Reply #21

JeffPatton

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I'd like to see some of your dusk shots with the nice glowing heads done in Corona :)
Good idea, I'll have to give that scenario a shot.

Do you miss metal flakes/metallic shader that MR has ??
I did use the flake option in the VRay paint (haven't used mental ray in several years).  Flake maps are a nice feature to have for those occasional up close shots or for other things like snow.  It can be faked with maps or grain/noise but is often a detail that's lost due to camera distance from vehicle.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2014-07-11, 15:29:52
Reply #22

PhilippeCV

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Nice renders, your jaguar is my favorite! :) It would be nice when there is a skin shader, you could put a driver in it, I find its the only thing missing. Very good job!

2014-08-10, 03:44:44
Reply #23

JeffPatton

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* Added a couple of images to first post.
Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2014-08-10, 04:53:32
Reply #24

Ondra

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We require additional minerals!
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-08-12, 10:43:07
Reply #25

Javadevil

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I like the crystals, looks like the debris script :) one super cool script.
So what was the render times like ? and how did VCM/bidir stand up for this type of caustics, internal reflections / refractions ?? were you happy with it ?

2014-08-12, 19:18:07
Reply #26

snakebox

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Yeah I too would love to hear more about the engine choice on the Crystals... is it not possible to get the same result using HDcache? and is it all lit using hdri ?

anyway nice work.

2014-08-13, 18:02:25
Reply #27

yagi

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hi jeff, i remember the restaurant scene done with mental ray clearly but since you recreated your website you seem to have put away your old posts so i cant find that particular image to compare with. can you show us the mental ray version again?

2014-08-15, 22:35:29
Reply #28

JeffPatton

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So what was the render times like ? and how did VCM/bidir stand up for this type of caustics, internal reflections / refractions ?? were you happy with it ?
I didn't pay attention to the render times.  I just let it run while I was out running errands.  In total it ran for about three hours but I'm not sure at what point it actually cleared because I just let it run.

Some features didn't work with the VCM/bidr mode like assigning a HDR to the environment but have a direct view background (solid color).  So I had to do that in post with an alpha mask.  Alpha also didn't work so I had to render it via a script/scanline engine.  So that was a "meh" moment but no biggie.

The refractions look pretty good to me.  I didn't have a ground plane to catch the caustics so I'm not real sure how those would have turned out.

Yeah I too would love to hear more about the engine choice on the Crystals... is it not possible to get the same result using HDcache? and is it all lit using hdri ?
Possibly, I had read somewhere on the forum here that the VCM/bidr mode handles caustics well so I just wanted to see what would happen...and in thinking about it I can't believe I didn't put a ground plane in or put this in a box with an overhead light or something so I could see the caustic effects!  I'll have to try that.  Yes, it was only HDRI.

hi jeff, i remember the restaurant scene done with mental ray clearly but since you recreated your website you seem to have put away your old posts so i cant find that particular image to compare with. can you show us the mental ray version again?
I've searched and apparently I no longer have the original mental ray image on my workstation or archives of my website.  I'm sure I have it here somewhere on a backup drive though, just need to find the time to go hunting for it.

Workstation: AMD Threadripper 3970x with 128gb RAM and 2x Titan RTX GPUs (win10 pro)

2014-08-15, 22:39:29
Reply #29

Ludvik Koutny

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I would be careful with VCM...  it doesn't support lots of things. It's just experimental now... and will probably backfire if attempted to be used in real production :) Only progressive and buckets are guaranteed to be production ready.