Author Topic: Have you seen Unreal Engine 5.5?  (Read 7354 times)

2025-04-21, 13:14:24
Reply #15

TomG

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Out of curiosity, have you tested Vantage as a way of getting GPU rendering speed, since conversion from a Corona scene is far easier than getting something over to and working in Unreal? (And then you have the best of both worlds, from one scene). Would be interested to hear thoughts from someone who is experienced with using UE.
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2025-05-07, 10:01:48
Reply #16

mark_yang

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Out of curiosity, have you tested Vantage as a way of getting GPU rendering speed, since conversion from a Corona scene is far easier than getting something over to and working in Unreal? (And then you have the best of both worlds, from one scene). Would be interested to hear thoughts from someone who is experienced with using UE.
We have previously used Vantage to confirm the camera path for animations with clients. However, the rendering speed of Vantage is not very fast. For a 1-minute camera path with a sampling count of 100, it takes 5-6 hours, using a 4090D graphics card. I feel that the speed of Vantage is similar to that of UE5's path tracing

2025-05-07, 14:48:22
Reply #17

brr

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Out of curiosity, have you tested Vantage as a way of getting GPU rendering speed, since conversion from a Corona scene is far easier than getting something over to and working in Unreal? (And then you have the best of both worlds, from one scene). Would be interested to hear thoughts from someone who is experienced with using UE.
We have previously used Vantage to confirm the camera path for animations with clients. However, the rendering speed of Vantage is not very fast. For a 1-minute camera path with a sampling count of 100, it takes 5-6 hours, using a 4090D graphics card. I feel that the speed of Vantage is similar to that of UE5's path tracing

Indeed, it is a GPU ray tracer with many cutoff options, and it does not have anything similar to Lumen in UE, which in UE works instantly.
But at the same time, it’s a trade-off -you don’t need to optimize materials, redo scatters, or deal with advanced, unsupported parts of the scene.

2025-05-15, 10:12:23
Reply #18

tolgahan

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In terms of both quality and speed, D5 Render is clearly beginning to dominate the architectural visualization market. Chaos Vantage, while technically capable, lacks the content depth and aggressive marketing to match what D5 currently offers.

Engines like Unreal Engine may appear fast and flexible for Archviz workflows, but they often become impractical when dealing with large-scale, detailed, and serious projects. That’s why we believe D5 will continue to gain momentum in the coming months. As the largest visualization office in Turkey, we've already shifted around 45% of our pipeline to D5.

We are now entering a market where seamless technical control and ultra-optimized workflows are more important than ever. Corona Render will always remain an artistic tool that I personally can’t give up — it has soul. But it’s also true that the market is changing at an incredibly fast pace.

Unfortunately, Corona has begun to lag in technical innovation, much like what happened with Mental Ray and even V-Ray at certain points. There’s been little movement recently in terms of speeding up workflows (e.g., no integration with Gaussian Splatting, minimal real-time development, lack of AI-driven enhancements, etc.).

Today there are dozens of real-time enhancement tools — very few professionals even open Photoshop anymore. At this stage, I believe Corona may face a long-term challenge if it doesn’t evolve fast enough.

And no, I won’t go down the path of complaining “why Corona doesn’t have GPU support.” That would be like arguing whether Tesla should make a diesel model. It’s irrelevant. The discussion is about pipeline efficiency and market direction, not nostalgia.

Imagination is more important than knowlege

2025-05-15, 15:47:34
Reply #19

lupaz

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In terms of both quality and speed, D5 Render is clearly beginning to dominate the architectural visualization market. Chaos Vantage, while technically capable, lacks the content depth and aggressive marketing to match what D5 currently offers.

Engines like Unreal Engine may appear fast and flexible for Archviz workflows, but they often become impractical when dealing with large-scale, detailed, and serious projects. That’s why we believe D5 will continue to gain momentum in the coming months. As the largest visualization office in Turkey, we've already shifted around 45% of our pipeline to D5.

We are now entering a market where seamless technical control and ultra-optimized workflows are more important than ever. Corona Render will always remain an artistic tool that I personally can’t give up — it has soul. But it’s also true that the market is changing at an incredibly fast pace.

Unfortunately, Corona has begun to lag in technical innovation, much like what happened with Mental Ray and even V-Ray at certain points. There’s been little movement recently in terms of speeding up workflows (e.g., no integration with Gaussian Splatting, minimal real-time development, lack of AI-driven enhancements, etc.).

Today there are dozens of real-time enhancement tools — very few professionals even open Photoshop anymore. At this stage, I believe Corona may face a long-term challenge if it doesn’t evolve fast enough.

And no, I won’t go down the path of complaining “why Corona doesn’t have GPU support.” That would be like arguing whether Tesla should make a diesel model. It’s irrelevant. The discussion is about pipeline efficiency and market direction, not nostalgia.

Very interesting. Thank you for the insights.
I'm using Vantage for the first time and I find it a little buggy EDIT: and the camera animation part is not quite ready yet IMO, nor the export of camera animations from Max.
I'm interested in D5 but I, like you, I don't want to give up Corona for still images (EDIT: not yet at least).
How is your workflow in that case?
Do you have a Corona scene and a separate scene for D5? Because AFAIK D5 is not compatible with Corona shaders, no?
« Last Edit: 2025-05-15, 15:52:24 by lupaz »

2025-05-15, 16:49:47
Reply #20

maru

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Envision may be another tool to consider: https://www.chaos.com/envision
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-05-15, 17:10:22
Reply #21

lupaz

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Envision may be another tool to consider: https://www.chaos.com/envision

The problem with Chaos products, it seems, is that they are spreading too thin to the point that they seem to be neglecting a percentage of each product they acquired. I don't like that and would rather work with a software that is unique to the company that owns it. Sorry, but I'm being honest here.

2025-05-15, 17:14:56
Reply #22

maru

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Envision is a 100% in-house Chaos product.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-05-15, 17:47:36
Reply #23

lupaz

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Envision is a 100% in-house Chaos product.

I didn't mean that. I meant they seem to be neglecting their products in general or just not having enough manpower or enough responsiveness to keep such a large amount of products.
At least that's my feeling with Corona and Vantage, and I read in this forum that the Anima forum isn't getting responses from developers.
https://forum.corona-renderer.com/index.php?topic=44916.msg233263#msg233263

I mean, it's not a secret that core Corona development got very slow. Its development seems to be focused on the compatibility with other Chaos products and their ecosystem or additional services they can offer rather than true improvement.

Not a good sign.

Edit: Also the difference in development between D5 and Vantage, although they both started practically at the same time, is huge.
Edit 2: Also at least here in NY, I find it impossible to get an Nvidia RTX 5090 or even 5080 for a decent price. They're mostly sold out since their launch. D5 seems to support AMD without issues. I may be wrong though.
« Last Edit: 2025-05-15, 19:02:53 by lupaz »