Hi,
I'm facing a problem with propely setting a shaders of fabrics for close up renderings. I have pro scanned textures with all the maps as albedo, displacement, bump, roughness, etc. However when I have thicker material and introduce displacement to the material I think that some of the detail from bump mapping is being lost and it's getting look like it has some low res bump mapping.
Is there any particular way that it should be set up? In terms like: tex blur, filtering, displacement setup, etc.?