Author Topic: Chaos Corona 13 for 3ds Max - Daily Builds Discussion  (Read 21597 times)

2024-08-03, 20:58:11

Aram Avetisyan

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Chaos Corona 13 for 3ds Max Daily Builds Discussion

You can grab the latest build from: Daily Builds Changelog
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-08-03, 23:57:25
Reply #1

PTMV

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Will we have live link in this version in chaos vantage?

2024-08-05, 15:45:33
Reply #2

_fosafosa

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I made clean install for this daily build.
Unfortunately in scenes made back in Corona 10 still crushes when starting IR...


Edit:
Guys i am sorry, that's actually forest pack that doesnt work well with new Corona.....

2024-08-05, 16:06:22
Reply #3

maru

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I made clean install for this daily build.
Unfortunately in scenes made back in Corona 10 still crushes when starting IR...


Edit:
Guys i am sorry, that's actually forest pack that doesnt work well with new Corona.....

Could you please send us a sample of such a problematic scene at https://support.chaos.com/hc/en-us/requests/new
We are using the newest available versions of Forest and RailClone, in our internal scenes and user scenes, and we could not reproduce any crashes so far.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-08-06, 13:36:48
Reply #4

amitgedia1980

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Hi,
When is the bug going to get sorted where the Chaos scatter toolbar doesn't show up when using small icon toolbar in 3dsmax. This is a long awaited fix we have been waiting for.
Thank you.

2024-08-06, 13:43:35
Reply #5

maru

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Hi,
When is the bug going to get sorted where the Chaos scatter toolbar doesn't show up when using small icon toolbar in 3dsmax. This is a long awaited fix we have been waiting for.
Thank you.

This is already fixed internally and will be included in the upcoming Corona 12 Hotfix 1.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-08-06, 15:33:05
Reply #6

Jpjapers

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Please please pretty please could we finally get a toon outline shader? Or even just expand coronawire to include a profiles mode (like sketchup profiles) without needing to outline every face?

At work currently to produce elevations with just the profiles outlined and not every polygon we are relying on a free third party exporter to export to sketchup and then produce them in there. If corona had the ability to render outlines it would have saved me genuinely weeks of work in the last two months.

It has been requested since 2014 for the exact same purpose and theres a TON of support for it every time someone posts about it. I dont think ive seen many people asking for ink and paint style shading. Just this outlines feature.

I imagine youll say you cant make any commitments to features etc etc and to post it in the feature requests etc which is fine. But toon outlines have been requested since the beta days and are consistently requested still and are one of the most backed and popular requests every time its mentioned. So if you could consider this for v13 it would make lots of your core user base very happy.
« Last Edit: 2024-08-06, 15:47:57 by Jpjapers »

2024-08-06, 20:34:14
Reply #7

amitgedia1980

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Hi,
When is the bug going to get sorted where the Chaos scatter toolbar doesn't show up when using small icon toolbar in 3dsmax. This is a long awaited fix we have been waiting for.
Thank you.

This is already fixed internally and will be included in the upcoming Corona 12 Hotfix 1.
Thank you for the update and releasing the fix for it in the HF 1. It has been long waited.

2024-08-06, 22:53:48
Reply #8

dj_buckley

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2024-08-12, 10:06:46
Reply #9

karelbuhr

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Hello, are you planning to enable 'history autosaving for sequences and for slaves during distributed rendering' again in a future hotfix? I've been using this as a way to save the full CXR file since there is no other way to do it.
Karel Buhr    
https://www.instagram.com/trq.cz/https://trq.cz/
[always latest Corona build possible, W10, Cinema 4D R21.207]

2024-08-12, 10:59:51
Reply #10

maru

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Hello, are you planning to enable 'history autosaving for sequences and for slaves during distributed rendering' again in a future hotfix? I've been using this as a way to save the full CXR file since there is no other way to do it.

Just to make sure all is clear: this is disabled only for the VFB history autosave (not for the rendering autosave).
Do you need this feature? If so, why exactly would you like to save history items while rendering a sequence?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-08-12, 11:16:41
Reply #11

karelbuhr

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Okay, sorry about that. I'll try to be more clear. I just meant this (render history A/B comparison). When I use DR, it no longer saves the CXR file. But without DR it saves it.
Karel Buhr    
https://www.instagram.com/trq.cz/https://trq.cz/
[always latest Corona build possible, W10, Cinema 4D R21.207]

2024-08-12, 11:37:05
Reply #12

maru

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Can you explain why exactly you would like to autosave history items when using DR? What's your workflow?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-08-12, 18:15:22
Reply #13

Frood

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Quote from tooltip "Render History and A/B Comparison":

Quote
"If enabled, a new item will be automatically added to the render history in the Corona VFB after each render ends (both IR and Production). This feature is automatically disabled when rendering sequences, and also for nodes during distributed rendering."

This is another feature Corona team managed to turn into some broken mystery, needing a diagram to look at when trying to use it. And it feels like decisions are made to work around design flaws rather than solving the issue itself.

1. IR results have never ever been saved to history in any Corona version so far. It was even considered as a bug in some daily when it happens - I remember reporting this, and some famous developer who is unfortunately out of duty atm. confirmed it as a bug. If (this==kindof NewFeature): the result does not get saved into history by pressing "stop" if using IR which is the "stop and save the results so far" button in contrast to "cancel", so it SHOULD be saved in history when pressing "Stop". It only gets saved if IR "Max passes" is set explicitly by the user - and has been reached.

AND it only happens if having "Time Output" to "Single"?! Who on earth should be able to understand and remember all this? If I just want to IR a frame and would like to have a history item from it, I have to change my scene setup, really? Btw: IR stop condition still defaults to 0, meaning "rendering forever", so you usually do not get a history item using IR anyway (a shame to have it at 0 by default nowadays btw.).

2. Do not even try to be smarter as the user. If I render a sequence, say frame 0 to 20, every 5th frame, I want to have exactly this in the history if I have enabled "autosave" - independently of having DR activated or not. DR on/off should never ever make any difference while using any feature anyway. Of course DR slaves should not write history items locally, they should never EVER write anything to production files. I've been fighting a lot to just have slaves not to overwrite light cache files - hard to believe that it took almost a decade to get that destructive behavior removed. Slaves should just deliver data to the master and never touch any production file, no need to stress that in a tooltip.


Good Luck




Never underestimate the power of a well placed level one spell.

2024-08-12, 18:36:26
Reply #14

dj_buckley

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Can you explain why exactly you would like to autosave history items when using DR? What's your workflow?

Am i missing something here?  But surely the answer is "for the exact same reasons as when not using DR"