Author Topic: Chaos Corona 13 for 3ds Max - Daily Builds Discussion  (Read 89384 times)

2025-04-09, 09:41:58
Reply #165

Giorgos Zacharioudakis

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Hi,

I am having the same issue with the latest daily. Reverting back to previous daily fixed the issue.
Thank you for your time and effort.

Giorgos



Hi

I have a crash when exiting Isolation Selection with the latest build from 28 March. Going back to the previous build of the Corona fixed the issue.
I also tried resetting 3ds Max to the default and reinstalling Corona, but that didn't help.

Tom
Forming digital canvas with geometries shaped with lights, traveling the viewer’s mind through time and space.

2025-04-09, 10:15:22
Reply #166

maru

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@Giorgos - Could you send us a scene where this can be reproduced at https://support.chaos.com/hc/en-us/requests/new ?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-04-09, 13:44:43
Reply #167

NazarVitkovskyi

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logged: (Report ID=CMAX-1586)

2025-04-09, 16:04:39
Reply #168

Aram Avetisyan

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Hi,

I am having the same issue with the latest daily. Reverting back to previous daily fixed the issue.
Thank you for your time and effort.

Giorgos

Hi,

This is fixed internally already and should be in upcoming Corona 12 Update 2 RC (release candidates).
Please stay tuned and test with it, thanks.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-04-22, 08:54:46
Reply #169

ying

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Hello, I have previously reported that when using interactive rendering, the memory bar will suddenly become full and the rendering will freeze. Have you solved this issue? Thanks again to the Corona team

2025-04-22, 11:30:38
Reply #170

maru

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Hi, perhaps the scene is so complex that it requires more RAM? If you would like us to look into this issue, please submit a support ticket at https://support.chaos.com/hc/en-us/requests/new
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-04-28, 10:34:15
Reply #171

giorgi909

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Hi guys, the new scene parsing when scrubbing the timeline is an awesome feature, so are you planning to add it for the final render also? It would greatly speed up rendering the animations. Are you considering this for the next version or for the future?

2025-04-28, 16:31:01
Reply #172

danio1011

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Hi guys, the new scene parsing when scrubbing the timeline is an awesome feature, so are you planning to add it for the final render also? It would greatly speed up rendering the animations. Are you considering this for the next version or for the future?

Yeah if somehow this could work that way with Pulze Render Manager with the nodes is would reduce some of my animations by 30-50% where long load times kill me...not sure if this would work for non GUI instances like that but if so, wow.

2025-04-28, 16:58:48
Reply #173

maru

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Right now it only works when scrubbing the timeline while IR is running. Making this work also when parsing each frame of a sequence sounds like a natural next step to this, so once we'll have any updates on this, we will be sure to include them in the roadmap.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-04-29, 15:52:42
Reply #174

giorgi909

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Right now it only works when scrubbing the timeline while IR is running. Making this work also when parsing each frame of a sequence sounds like a natural next step to this, so once we'll have any updates on this, we will be sure to include them in the roadmap.
That's all great, but it seems like you guys had it on the roadmap for quite some time in the pool of big ideas, for like more then 5 years if I'm not mistaken?  but only implemented it when Vantage required it. I think this feature should be on the Top priorities list. It would be a massive step up for the animation industry as a whole. It would literally save us days and weeks

2025-05-04, 09:58:39
Reply #175

Abdullah_Alallah

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Hello there, i have a problem im not sure if I'm the only one dealing with or not. the bug exists in any and all scenes new or old.

 The problem starts once I use the place tool, or rotate object or orbit the camera when interactive render is active it would seem like the axis would just go all hey wire, the rotations become extreme and off axis.

Attached is a screen recording of the situation (https://streamable.com/qj9p5s) Mind that the mouse for some reason is not in the correct place in the recording but can assure you that I know how to use the tools

2025-05-04, 14:21:11
Reply #176

romullus

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It seems you're not the only one experiencing this issue: https://forum.corona-renderer.com/index.php?topic=44847.0

I'm holding off from updating to the latest release then.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2025-05-05, 10:55:10
Reply #177

NazarVitkovskyi

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 The issue you reported has been escalated to our development team.
https://jira-chaos.atlassian.net/browse/CMAX-1626

2025-05-05, 17:43:05
Reply #178

danio1011

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The issue you reported has been escalated to our development team.
https://jira-chaos.atlassian.net/browse/CMAX-1626

Great, having the same issue.  Be great to see a fast fix since it's a little debilitating.

2025-05-07, 15:46:40
Reply #179

Ink Visual

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Is there any chance we will see cryptomatte/CXR saving improvements in version 13?
It's really mixture of these feature requests:
https://chaoscorona.ideas.aha.io/ideas/CC4D-I-31
https://chaoscorona.ideas.aha.io/ideas/CMAX-I-170
 
It's such a waste not to being able to use cryptomatte in animations due to the CXR file sizes atm.