And I've taken a look, into the examples given which were the Mountain Alder 005 model (focusing on its Bark material) and the material on the 1964 Bill Standing model. The imports into Corona are correct based on the original source of the materials. If you import into V-Ray you may see a higher IOR, BUT V-Ray also uses a Reflection intensity value (a color) and any such Reflection value lowers the IOR in Corona because we do not have a Reflection value (we're more physically correct ;) ).
So, Bill is IOR 1.6 in V-Ray (the Reflection IOR is locked to the Refraction IOR, so the 1.6 value can be found in the Refraction IOR in the V-Ray Mat, even though refraction is not used), BUT it has a Reflection of black; that is, zero. The equivalent in Corona of "no reflection at all" is IOR of 1, which is how it imports.
The tree bark has an IOR of 1.52, but a Reflection of RGB 96, 96, 96, which is quite a dark grey and so lowers the reflection significantly. The IOR when loaded from Corona is 1.06, which reflects (pun intended) the low reflectivity that the material is meant to have.
Both materials render and look "okay" in Corona (and in V-Ray) - they are not the most fantastically detailed, accurate and realistic materials, but that is not a flaw in the conversion either when moving the model onto Cosmos nor when loading it into V-Ray or Corona; it is simply how the original materials are - fairly straightforward and basic. You may want to adjust them to give a look that you want, but on import those are not unusable or broken in any way.
Hope this helps!