Hi!
Often I find myself adding random variation to instances, mesh elements or Tile IDs using MultiMap with a single input and random gamma. But it often makes some elements too bright, and I have to "pre-darken" the color. If I could control a bias of the gamma or even have a -/+ controll like on the UVWrandomiser it would be really great! So I could make it go -5% and only +1%. Acctaully having - and + for hue, sat and gamma would be great. I don't know if it's usefull for hue, but for sat and gamma it definitely would.
Anyone else been thinking the same thing?