Author Topic: MultiMap Gamma variation controll  (Read 1468 times)

2024-07-02, 10:02:34

zaar

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Hi!

Often I find myself adding random variation to instances, mesh elements or Tile IDs using MultiMap with a single input and random gamma. But it often makes some elements too bright, and I have to "pre-darken" the color. If I could control a bias of the gamma or even have a -/+ controll like on the UVWrandomiser it would be really great! So I could make it go -5% and only +1%. Acctaully having - and + for hue, sat and gamma would be great. I don't know if it's usefull for hue, but for sat and gamma it definitely would.

Anyone else been thinking the same thing?

2024-07-02, 10:14:49
Reply #1

romullus

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  • Let's move this topic, shall we?
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Yes, bias control for gamma and possibly for saturation is something that i would love to have.

+1
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2024-07-02, 11:18:16
Reply #2

tatarka

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2024-07-09, 20:16:59
Reply #3

Avi

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We have logged this as a feature request in our system.

(Report ID=CMAX-1165)
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2024-07-09, 20:19:15
Reply #4

zaar

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