Author Topic: Best way to render same object in 50 different textures?  (Read 356 times)

2024-05-15, 11:51:46

Lukaswk

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Hello.

What is the best way to render the same object ( a chair ) but I need the seat in 50 different textures?

I will render the chair from 5 different angles so It's going to be a lot of pictures. it would be helpful if there is a way to batch it.?

Thank you in advance!

Best Regards.
Lukas

2024-05-15, 12:00:08
Reply #1

balatschaka

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I would load the textures as a sequence and basically render all of it as animation, each frame new texture.

2024-05-15, 14:01:08
Reply #2

Avi

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in 3ds Max 2024, you have a new node called material switcher in 3ds Max. You can input 10-50 materials and animate the value of material switcher to change per frame and you can render the full timeline and it should work.

You can also use Corona select mtl.
« Last Edit: 2024-05-15, 14:34:53 by Avi »
Arpit Pandey | chaos-corona.com
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2024-05-15, 15:05:24
Reply #3

clemens_at

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same material and 50 different textures or 50 different materials?
in any way I would do it in maxscript. It's not hard, let me know if you need help.

2024-05-22, 15:41:41
Reply #4

maru

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You can animate the radio button in the Corona Select Material or Corona Select Map. (check out the attached video)
Marcin Miodek | chaos-corona.com
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