Let me try and give an example:
We have an archviz scene: A new office building on a busy street.
Two images are needed of this building. One street view, and one from the courtyard behind the building. Client wants weather to be the same for consistency.
I start with the street view. I set up the scene with a corona bitmap and load and HDRI as primary light source, sky background and to get some reflection in the glass of the facade. I rotate the bitmap on the bitmap properties to get the effect I want.
Now, it's not always that you can get the light you want, the reflections in the glass of the sky AND the look of the directly visible sky you want. Sure you can change the directly visible sky in post etc. but thats not the point.
In order to achive control of the above, I would have to copy the HDRI bitmap node 2 times so I have a total of 3 of the same HDRI bitmap nodes. Now I can control environment rotation and output of each of them. One for environment lighting, one for reflection override and one for direct visibility override.
Now I want to reuse the same HDRI for camera angle 2 (the courtyard shot). However the HDRI used for the street scene doesn't give optimal light or might look wrong in reflections/direct visibility. If I just go in and rotate the HDRI directly, I lose the setup for the street view. Hence I would have to copy those 3 HDRI bitmap nodes again so I can adjust them as I want for the new camera angle. Ending up in a total of 6 copies of the same 1gig .exr file, just because I can't rotate it with nodes that I can hook into environtment/refl, refrac and direct override. Like in the way you could reuse a brick texture plugged in to different color correction nodes to reuse same file for different look.
What we want is to be able to do the above, but with only the same 1 HDRI bitmap node connected to any number of individual UV rotation nodes.
It keeps the max scene tidier, easier to control, less clutter/confusion/renaming in material editor and smaller max file size (i think).
Hope this helps :)