Hi, thanks to everyone for the advice. I created a second visualization, this time of a coffee table. I designed the table myself in SolidWorks and imported it directly into 3ds Max. Unfortunately, due to a lack of time, I haven't experimented with adding dirt to the textures yet, and the scene is still quite simple. I'm working with pre-made models as I don't have time to create everything from scratch. What do you think? In my opinion, the background is at an acceptable level, but the foreground, specifically the table (and the rug, which has already been changed), seems to completely ruin the realism. I feel that the table looks very artificial, and I'm not sure if I can improve it without remodeling it (the table and the cabinet in the background are real products currently in production). Now, I also realize that I would definitely add a subtle roughness to the black legs and change the color of the rug. I also have a question: is there a simple way to add furniture edges to my finished table? The table is made of particleboard, and the lack of edges makes it look like it's made of HDF or a solid piece of wood (I have edges added in SolidWorks, but in 3ds, it's just a piece of board). Thanks again for all the advice; I'll try everything when I have a bit more time to watch tutorials on what you've mentioned. So far, my skills are limited to what I've learned in SolidWorks, discovered on my own, and learned from short tutorials during my week working with 3ds and Corona.
I am also attaching the latest version of my desk visualization. I changed the colors a bit and slightly redesigned it in SolidWorks.