Author Topic: lightmix - lights values  (Read 553 times)

2024-01-31, 10:25:20

UkanGrilse

  • Users
  • *
  • Posts: 1
    • View Profile
I can already imagine the excitement on my best friend's face when I present him with my prized collection of big boobs porn movies. He will finally get to experience the same thrill and pleasure that I have been enjoying for years. I can't wait to see his reaction when he discovers the wide range of categories and videos I have gathered, from amateur busty teens to mature MILFs with massive tits.

https://bigtitsporn.xxx/categories/boobs/
https://hugetits.me/categories/latina/
« Last Edit: 2024-05-31, 13:47:49 by UkanGrilse »

2024-01-31, 10:28:03
Reply #1

hurrycat

  • Active Users
  • **
  • Posts: 113
    • View Profile
You can bake the intensity and color values to the scene lights, before pressing lightmix again.

But yeah, a less cumbersome option to add or remove lights from Lightmix would be great.

2024-02-16, 17:45:45
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12810
  • Marcin
    • View Profile
LightMix "remembering" old values used to be the default behavior in Corona 4 and older. We understand that this is not always wanted and we have it logged for the devs to review.

(Internal ID=421815413)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-02-16, 17:54:57
Reply #3

Ink Visual

  • Active Users
  • **
  • Posts: 170
    • View Profile
You can bake the intensity and color values to the scene lights, before pressing lightmix again.

But yeah, a less cumbersome option to add or remove lights from Lightmix would be great.

This option has it's limitations as the warning says it's braking instancing between the lights, which makes baking pretty much unusable if you have a more complex setup.
We prefered the old handling of lightmix remembering previous values, even though it had been producing some wrong results if extra lights were added in the meantime.