I tried it also right now, after updating to Corona 11 HF 1 and the problem is still there, but I couldn't also reproduce it at first. Here is what I did:
1. Open empty scene. Make a plane. Create a Forest Pro object on the plane (Forest001). Choose a preset (eg. Layered Lawns). Create a Corona Sun. Hide said Forest object, save and exit.
2. Open the same scene. Go into IR, unhide the Forest object. No crash happens, it renders fine.
3. Create a second Forest object (eg. Meadows) on the same plane (Forest002). Hide both, save and exit.
4. Open the scene, go into IR. Unhide Forest002, no crash occurs. Unhide Forest001, 3ds max crashes.
So maybe you have to add complexity to the scene and then it may lead to a crash. Let me know if you can reproduce it now.