Author Topic: Bitmap shader conversion scripts  (Read 7329 times)

2024-06-25, 10:45:48
Reply #15

John_Do

  • Active Users
  • **
  • Posts: 183
    • View Profile
Hey, thanks for the reminder and the interest. I didn't have much time to spend on it lately, I have to get back to it !

2024-07-06, 09:35:06
Reply #16

billycoopdraws

  • Active Users
  • **
  • Posts: 13
    • View Profile
Thank You John !!!
You are APPRECIATED !!!

2024-07-10, 10:38:53
Reply #17

m4drid

  • Active Users
  • **
  • Posts: 19
    • View Profile
Hey, when are you going to release this plugin, it's really, really, really good!

2024-08-07, 08:22:49
Reply #18

iamjens

  • Active Users
  • **
  • Posts: 6
    • View Profile
    • iamjens.net
Very useful. Please keep working on it. Thanks!

2024-10-23, 14:15:32
Reply #19

John_Do

  • Active Users
  • **
  • Posts: 183
    • View Profile
I'm back on the project, I'd like to finish it before the end of the year.

I got motivated again by writing a new command. I don't know why I didn't come up with the idea sooner since I know the ins and outs of Corona Materials for a while now.



Not perfect yet - it breaks with some textures sets - but in the end it will allow you to load pretty much any texture set from any vendor, as long as it follows loosely the PBR convention.


2024-10-28, 11:14:36
Reply #20

mlon

  • Active Users
  • **
  • Posts: 47
    • View Profile
Yai for motivation! :)

2024-10-31, 14:30:22
Reply #21

frv

  • Active Users
  • **
  • Posts: 412
    • View Profile
Tx, You have a good sense of automating the tedious work involved setting up materials. This is AI on a small but important scale. Especially for those among us who render for a living. So much of the work is unnecessarily repetitive.

I am sure years from now we shoot a few photos and the render app just sort the materials out itself. D5 already does that with the sky and sunlight. Magnific AI has some of that too. It may not even take years.

2024-11-01, 11:14:53
Reply #22

John_Do

  • Active Users
  • **
  • Posts: 183
    • View Profile
Tx, You have a good sense of automating the tedious work involved setting up materials. This is AI on a small but important scale. Especially for those among us who render for a living. So much of the work is unnecessarily repetitive.

That's exactly why I'm working on this toolset, because using Blender next to C4D every day made me feel that the node editor could greatly benefit from some love. Unfortunately there's only so much I can do, I had a bit of help from the devs to get started  but apart from that Corona doesn't offer any documentation for Python scripting and even so, I don't have access to everything through the Python API.

I've made a bit of progress on the tools but I'm struggling with the Shared Shader, which is designed to work around the fact that a node in Cinema 4D can't have multiple parents (so a shader output can't be connected to several nodes by design). I'm talking about the classic Cinema 4D materials here, C4D Nodes Materials are something else entirely.

So it kind of works : the shaders are linked and work, but the node links aren't displayed properly. It could be ok if it was a one-time thing but unfortunately, the links disappear each time the node graph is refreshed ( like when copy-pasting a material to a new scene, or dropping the material in a new node editor view).