Author Topic: Chaos Corona 12 for 3ds Max - Daily Builds Discussion  (Read 84091 times)

2024-06-26, 16:30:11
Reply #150

CharlyRT

  • Active Users
  • **
  • Posts: 170
    • View Profile
+1 bring please the smile back, or give an option to activate it in system settings.

Ill give a +1 to restore the progress icon, but for the love of god, dont use the smiley face, it looks really cheap, the first thing that came in my mind when I started using Corona was "is this a beta? Am I using a pirate version?" Instead you could use the Corona logo, it looks really cool and it could show a more professional image rather than the face.
Carlos Rodriguez
RTstudio​
www.instagram.com/rtstudio.archviz/

2024-06-26, 17:09:12
Reply #151

Sepia21

  • Active Users
  • **
  • Posts: 10
    • View Profile
When the render regions function is activated and the selected region starts from the edges of the image, we lose the option to resize the region from the edges of the image, only moving the region is possible. When this happens, the only option to resize the region is to move away the region from the edges of the image, then the option to resize the region reappears. On Corona 11 we could resize the region no matter which part of the image was in region mode.
« Last Edit: 2024-06-26, 17:13:13 by Sepia21 »

2024-06-26, 17:43:59
Reply #152

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13625
  • Marcin
    • View Profile
When the render regions function is activated and the selected region starts from the edges of the image, we lose the option to resize the region from the edges of the image, only moving the region is possible. When this happens, the only option to resize the region is to move away the region from the edges of the image, then the option to resize the region reappears. On Corona 11 we could resize the region no matter which part of the image was in region mode.

Thanks! This is now reproduced and logged as (Report ID=CMAX-1127).
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-06-28, 12:15:40
Reply #153

filippo.previtali

  • Active Users
  • **
  • Posts: 70
    • View Profile
Hopefully, this hasn't been reported yet.
Since I moved to RC12 I have a Corona material with a multimap connected to diffuse and set to work on MatID....then another Multimap set to mesh element in order to randomiza each different ID. Well, everytime I reload the scene....most of the nodes are disconnected from the second multimap.
Hopefully the image will help to understand.

Anyone else the same issue?

Thanks a lot!

2024-06-28, 13:04:49
Reply #154

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13625
  • Marcin
    • View Profile
Hopefully, this hasn't been reported yet.
Since I moved to RC12 I have a Corona material with a multimap connected to diffuse and set to work on MatID....then another Multimap set to mesh element in order to randomiza each different ID. Well, everytime I reload the scene....most of the nodes are disconnected from the second multimap.
Hopefully the image will help to understand.

Anyone else the same issue?

Thanks a lot!

We do have it reported as (Report ID=CMAX-1048), but thanks a lot for reporting anyway! Better safe than sorry!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-07-05, 19:03:17
Reply #155

dj_buckley

  • Active Users
  • **
  • Posts: 1052
    • View Profile
Hello everyone,

Tried corona renderer 12 and since the release of 07-06-2024 and for both RC (1&2), I found out that the Intel denoiser isn't working as it had to in the previous versions (even for corona renderer 12 pre-releases). The result is kind of blochy and isn't acceptable at all. Even Nvidia AI denoiser, which is a fast preview denoiser, is giving more interesting results than the Intel one, nonetheless it is a fast preview one and can't be effective.
I send your two tests one with version 11 and the blochy one with version 12. I've made other tests on other scenes to avoid any interference due to the file itself, same result.
I hope this can be resolved in future release.

Greetings.

This is confirmed and we are investigating. Thank you for reporting this!
(unrelated to the root issue, but please note that rendering just 1 pass and denoising it does not make much practical sense - most likely the base image quality will be always too low)

Did this get fixed for the final release?

2024-07-05, 19:06:51
Reply #156

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13625
  • Marcin
    • View Profile
Hello everyone,

Tried corona renderer 12 and since the release of 07-06-2024 and for both RC (1&2), I found out that the Intel denoiser isn't working as it had to in the previous versions (even for corona renderer 12 pre-releases). The result is kind of blochy and isn't acceptable at all. Even Nvidia AI denoiser, which is a fast preview denoiser, is giving more interesting results than the Intel one, nonetheless it is a fast preview one and can't be effective.
I send your two tests one with version 11 and the blochy one with version 12. I've made other tests on other scenes to avoid any interference due to the file itself, same result.
I hope this can be resolved in future release.

Greetings.

This is confirmed and we are investigating. Thank you for reporting this!
(unrelated to the root issue, but please note that rendering just 1 pass and denoising it does not make much practical sense - most likely the base image quality will be always too low)

Did this get fixed for the final release?

Yes, it did!
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-07-05, 19:43:07
Reply #157

dj_buckley

  • Active Users
  • **
  • Posts: 1052
    • View Profile

2024-07-06, 09:38:52
Reply #158

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9246
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I think it's worth to check this explicitly - i got strange artifacts in IR with Intel denoiser, but they went away when i switched back to Nvidia.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2024-07-06, 14:19:57
Reply #159

brr

  • Active Users
  • **
  • Posts: 158
    • View Profile
Hello Corona Renderer Team,

I just watched "Real-time ray tracing with Corona for 3ds Max and Chaos Vantage" on YouTube and have one question:
Do you integrate Corona with Vantage only from your side, or is the work being done from both directions, including Vantage? I mean, when Corona 12 exports the scene to Vantage, does it convert the scene to V-Ray "under the hood," or has Vantage itself been modified to read all the Corona-related shaders, lights, etc.?
I have tried to search under Vantage changelog something about corona, but without any result :https://docs.chaos.com/display/LAV/What%27s+New

best regards
« Last Edit: 2024-07-07, 15:16:11 by brr »

2024-07-07, 09:40:55
Reply #160

Aram Avetisyan

  • Corona Team
  • Active Users
  • ****
  • Posts: 913
    • View Profile
I think it's worth to check this explicitly - i got strange artifacts in IR with Intel denoiser, but they went away when i switched back to Nvidia.

Breifly checked on a production scene - Intel GPU Ai seemed working all fine.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-07-08, 17:19:56
Reply #161

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 6075
    • View Profile
All work on our side. No changes were required on the Vantage side. For exporting to .vrscene, it is on the exporting application to convert it to .vrscene format (same is true for V-Ray). Vantage then reads that .vrscene and does not to convert or interpret anything as it's already in the compatible .vrscene format.


Hello Corona Renderer Team,

I just watched "Real-time ray tracing with Corona for 3ds Max and Chaos Vantage" on YouTube and have one question:
Do you integrate Corona with Vantage only from your side, or is the work being done from both directions, including Vantage? I mean, when Corona 12 exports the scene to Vantage, does it convert the scene to V-Ray "under the hood," or has Vantage itself been modified to read all the Corona-related shaders, lights, etc.?
I have tried to search under Vantage changelog something about corona, but without any result :https://docs.chaos.com/display/LAV/What%27s+New

best regards
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-07-14, 19:27:01
Reply #162

b10bulent

  • Active Users
  • **
  • Posts: 10
    • View Profile
It uses all the RAM on the computer and the file is constantly closing. especially during interactive rendering. This version annoys me so much. Do you have any solution suggestions? My computer has 128 GB RAM.

In all the scenes I made with Corona 11, it crashes and does not even render. 3dsmax gives error.   A solution is needed very urgently.
« Last Edit: 2024-07-16, 16:53:38 by b10bulent »

2024-07-15, 09:36:19
Reply #163

Sepia21

  • Active Users
  • **
  • Posts: 10
    • View Profile
I also have encountered this issue multiple times, everything is working normally but suddenly when I start interactive, it uses all the RAM, and Max crashes. I have to remember to save before starting the interactive every time.

2024-07-16, 13:26:58
Reply #164

Alexandre Besson

  • Active Users
  • **
  • Posts: 138
  • http://www.alexandre-besson.com
    • View Profile
    • Alexandre Besson portfolio